Ooh, loving the GI animation and how much that really makes Bride sing. Overall the lighting looks phenomenal and I'm desperately hoping I can get some decent rendition of that out of my crusty 2010 iMac once it gets backported to the PC version (yeah, I've given up on the Mac port).
But it...
Biggest difficulty problem on TZ is that infidel ring between the lower left jets. I know it was there in the original few machines but it was pulled and the game is better for it. Beyond that the difficulty seems quite accurate to me except MAYBE it could use a little more heat off all the...
Safe Cracker. Not going to find it on location, and it's one of them underappreciated works of genius. I know that would work out fine too, seeing as I've had one for two years and it's not going anywhere.
Congratulations on the purchase. More than that, congratulations on tearing it open and making it yours. That's the good part. There are always going to be problems, and solving them is special. When I realized that my Safe Cracker's drainy bank kickout was because of some mushrooming on one...
A little funk in the Steps feed is to be expected--honestly that level of unpredictability sounds like a sign that the team did a great job. There's a lot of rubber in that area; I've had what you describe happen on a real table, as well as a soft Steps shot catching a bit of post on the way...
Just got Funhouse on the 360 and noticed that the scoop eject on the 360 is way too friendly -- it plays like a loose, older machine in that this is always a safe catch -- to either flipper! The rest of the game plays real nicely, but the safety of this eject really dumbs down play: once you...
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