played a ton of pinball fx2 VR and it looks like they used eh same room environments2 as a template and are adding trophy collectibles. all i ever heard from the vr community is less flash and more tables..so zen is doing the opposite...great :)
since they left the vr version of fx2 stagnating...
the reality with zen is they never return to existing tables unless its a bug that either
1. affects leader boards
2. bugs that crash or cause some other major detriment to the game.
bad sound sound emulation my fall under 2 but i wouldn't hold my breath
they never go back and update...
Honestly I'd love to see Zen do a couple tables like Funhouse, Earthshaker, Taxi with a new DMD mode in the Enhanced display mode with the sim physics..They have so much experience creating new dmd's for their other pinball tables, I think it would be great to see what they could do to enhance...
Zens done fantastic work updating their physics for a more simulation experience, specially the last pack with the flipper deflection etc.
As well I absolutely love the updated toys and features on the table while playing with real world physics..its the best of both worlds.
That said I've...
yep i was just messing around to try and fix it. definately view 8 is the best for single monitor portrait but its squished.
what i found was with dual monitor you can run in window and stretch the window outside of frame of portrait monitor to get a better view
Heres screenshots..its a pain...
This is simply fantastic news. I really didn't see this coming.
Zen has been really slow to add tables to PinballFX VR but at least they are adding some. If these end up being added at some point it would be a dream come true.
About nudging Zen's analog nudging is fantastic i wonder if theres a...
IF VPX got proper VR support that would be amazing. Positional Tracking is a must tho..it what elevates the experience above what you can do with a Video Pinball Cab personally.
Tho if you could have a Video Pinball Cab + kinect positional tracking + 3d glasses that worked in portrait mode..it...
I must say the news that TPA is losing all the Bally/Williams licensed tables is pretty much the death knell to ever getting official support of VR for TPA.
Its been so frustrating that one of the first programs to get a vr mod for it was TPA when the rift was precommercial release but there's...
Pinball FX2 VR for the Vive is incredible , I'm glad to hear they've done a good job translating to GearVR.
Its true tho, their fantasy tables are just so wonderful when fully realized in VR.
Currently the best ones are The Walking Dead, Castle Storm, WildWest Rampage, and Epic Quest.
I really...
LOL like your rhetoric isn't just YOUR opinion? LOL common seriously you just said that?
Forbes blog posts aren't the paying attention I was talking about, it barely discusses anything thats happening in the VR landscape and it miss quoted the ammount, tho thats hardly the point. You can't just...
Pinball FX2 VR is out for Vive...plays fantastic, noticed they fixed the moire pattern effect on the DMD as well. Great news,
Zaccaria's VR is really good. Shooting the Rapids 2016 is a fantastic modern retake on Shooting the Rapids. I'd say its much inline with an early 90's Table( with dmd...
Considering just how little replay ability there is in most Vr titles that have about 2 to 3 hrs of content for 30bucks I would think Pinball with 38 tables whould be a steal and should give potential for hundreds of hours of enjoyment.
I think people just like free things to much.
steam down...
Fantastic news!
How much is the DLC?
I found that with FuturePinball and BamVR super sampling made a huge difference for clarity.
guess i know what i'll be doing tonight :)
Its interesting ..is there any vive exclusive titles? everything on steam that works on vive works on occulus..the only issue i've seen is if the game is designed for room scale and motion controls which you'll be able to add in dec via the touch update.
unless its a side effect of the "FooK...
not quite sure what that means. Does "support" added mean the core engine hooks are live? but a separate dlc to enable everything is awaiting approval?
little confusing what that means honestly.
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