1) TNT multiball is your friend, and you can easily get time back. if you get kicked out of the board by an alarm, and the cellar is a poor choice for a starting spot, take TNT multiball instead. Even if you would get a good board position, it's often the better play to take TNT multiball if you get kicked out of the board, if you are in sudden death.
2) token mutiball just isn't that good. sure you get three tokens out of it, but the jackpots are actually less then a good board run, and they DON'T grant time after the multiball ends, unlike vault multiballs, which DO.
3) Don't think you can affect anything requiring pressing a flipper reliably at all in the board game, except for the candy 2000 square, and you are still at the mercy of the game for what real codes will scroll by. Randomly moving boxes will jump to whatever the heck they want as soon as you flip.
4) Filling all three lanes in advances the cellar value. you CAN repeat already cleared ones. so use it to advance to the one you want before collectign the cellar.
5) If the nearby gate is open, the roof entrance is safest. otherwise it's a bad choice, and will usually have a long route, have you pass the teller spot or both.
6) after lighting lock gets difficult, the light lock wheel award is the best one.
TO get the vault jackpot goal, don't reset your game, and intentionally drain a lot of balls to get the ball back up top to advance the cellar value to the fourth light from the top. often you will get lucky and collect many inlanes from the ball bouncing back up the right side one.
To get the cellar award goal, only the first one (ATM card) actually counts. the other 4 do not. TO get it, AVOID completing the lanes.
Computer disables only lasts for 10 seconds usually. not 20 like the instructions say.
My highest score so far is normal game, not assault on the vault! Lots of TNT multiball and a couple vault breakins were involved. TNT multiball and vault multiball can get you lots of time when played well. for tnt multiball the bumpers are where it's at. you need to hit the spinning wheel post for Vault multiball.
2) token mutiball just isn't that good. sure you get three tokens out of it, but the jackpots are actually less then a good board run, and they DON'T grant time after the multiball ends, unlike vault multiballs, which DO.
3) Don't think you can affect anything requiring pressing a flipper reliably at all in the board game, except for the candy 2000 square, and you are still at the mercy of the game for what real codes will scroll by. Randomly moving boxes will jump to whatever the heck they want as soon as you flip.
4) Filling all three lanes in advances the cellar value. you CAN repeat already cleared ones. so use it to advance to the one you want before collectign the cellar.
5) If the nearby gate is open, the roof entrance is safest. otherwise it's a bad choice, and will usually have a long route, have you pass the teller spot or both.
6) after lighting lock gets difficult, the light lock wheel award is the best one.
TO get the vault jackpot goal, don't reset your game, and intentionally drain a lot of balls to get the ball back up top to advance the cellar value to the fourth light from the top. often you will get lucky and collect many inlanes from the ball bouncing back up the right side one.
To get the cellar award goal, only the first one (ATM card) actually counts. the other 4 do not. TO get it, AVOID completing the lanes.
Computer disables only lasts for 10 seconds usually. not 20 like the instructions say.
My highest score so far is normal game, not assault on the vault! Lots of TNT multiball and a couple vault breakins were involved. TNT multiball and vault multiball can get you lots of time when played well. for tnt multiball the bumpers are where it's at. you need to hit the spinning wheel post for Vault multiball.