- Feb 22, 2012
- 4,158
- 1
The ROM sounds need to be rescripted to where one sound playing cancels the previous sound. Only one sound should be playing at any given time. Also, when Gorgar speaks, all other sounds should be canceled as well. There should be no other sounds playing when Gorgar speaks. Gorgar's voice and his heartbeat seem to be completely absent on random games when playing consecutive games.
As for the drop targets, can you please script the last drop target hit to fall and stay hidden for at least half a second before all the drop targets reset.
Also, the sound sample that plays when you light all three top roll-over lights is missing.
Overall, still an excellent recreation and these improvements should make it even better.
EDIT : I removed the request to sync the lights at the top of the table to the heartbeat sound since I just verified on a real Gorgar that the lights at the top of the table flash at a constant rate no matter how slow or fast the heartbeat sound is pulsing.
As for the drop targets, can you please script the last drop target hit to fall and stay hidden for at least half a second before all the drop targets reset.
Also, the sound sample that plays when you light all three top roll-over lights is missing.
Overall, still an excellent recreation and these improvements should make it even better.
EDIT : I removed the request to sync the lights at the top of the table to the heartbeat sound since I just verified on a real Gorgar that the lights at the top of the table flash at a constant rate no matter how slow or fast the heartbeat sound is pulsing.
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