Black Knight does not fire up. Progress bar goes to 100% downloading the table and game sits on the screen forever. Force reboot of app and same thing, table download to 100% and gets stuck.
These same issues with logging in were reported by jeff and me in the ios beta. Your password isnt recognized, your email is already used and The password reset doesnt send you an email (and I dont have a spamfilter). Hope you can fixthat befire the floodgates open.
Please email J.D.Manning@farsightstudios.com with an example of the type of password you are attempting to use and he will look into it. Perhaps a simple fix might be to try a very simple password?
Regarding the password problem. I found that the new login process did not support strong passwords - when I removed all special characters from mine and reverted just to UPPER, lower, and numbers this resolved the issue for me. Hope that works for you as well.
Yeah, as bravelb said, I also had (and still have) this problem in the iOS beta. I think it might be because my email was already in your DB from the newsletter sign up, but I didn't have a password associated with it yet....so it told me I needed to reset my password, which I did via the email....but now it says I need to click the link in the authorization email, except I never got an authorization email. Perhaps you guys need to add a button to resend the authorization email in cases like this?
I had an issue logging in a little earlier tonight (since my first post), where my login wasn't working again.
I launched the app after I updated Market, Youtube and some other apps in Blu Kuban, and after I tapped login, PA froze and eventually quit. Then, Market quit with it. After relaunching it, it was telling me login failed. I eventually restarted my phone and the login was fine.
After starting 3 ball multiball on Black Knight, I lost all 3 balls quickly, the '3' is still scrolling across the screen for the mb start mode, but the machine cant find any balls..attendant call says no balls in play,have to restart.
This isn't so much a bug as an observation/question. Does the Android version on Tegra devices have just a little bit of sneaky environmental lighting on some of the flashers?
The flashers at the Snack Bar seem to cast light softly on the plastics. Or is that because that dome flasher has the virtual flasher bulb under the plastic mylar (rather than the concentrated barrel lens that most flasher bulbs are contained i), therefore it casts light to the surrounding plastic area.
Either way, it looks fantastic Ryan. Thank the graphics team for doing their best to make lighting look special for us mobile gamers!
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