superballs
Active member
- Apr 12, 2012
- 2,653
- 2
Hello Boys and Girls:
Welcome to another edition of TPA Tactics and Strategies.
Today we will cover the Creature from the Black Lagoon.
This is a wonderful table but is also deceptively simple. Great atmosphere, great theme (within a theme).
The basic idea of this table is to start the movie and save the girl.
Ok, I have to describe this strategy as being very repetitive, mechanical and linear. The nice thing about this is that the table's movie theme lends itself very well to linearity.
This is essentially a five shot table. But you want to be able to hit these shots in your sleep. You have the left loop (KISS), the left ramp - which you are going to want to get to the point that you never miss, the center lane (to the bumpers and MOVE YOUR CAR), the snack bar (missing is dangerous) and the right loop (slide).
The right ramp is less important but is instrumental in attaining video mode, which is pretty fun.
Post transfers are very consistent on this table sometimes it will fall short but for the most part you will have no trouble with this technique. It's more dodgy from left to right.
Trapping is very very easy. Anything being delivered to the right inlane to the flipper can be trapped. This means KISS shots, the snack bar and balls coming down from the pop bumpers.
Let's begin:
We want to light all four letters in FILM. You get an additional 8 Million if you light them in order so do this whenever possible.
SKILL SHOT: There are four lanes at the top of the playfield. When launching the ball one lane is flashing. You cannot change this with the flippers. On the first ball, don't even bother with the skill shot, the launch, if too hard will be sent around the table and return through the left loop .
Lighting the F
You can light the F by spelling KISS. This can be done simply by launching the ball. Before launching, you will notice the KISS lights lighting up in sequence (K, KI, KIS, KISS). Hold the plunger at full strengh and wait until the second S lights up and let it go. If you time it right, when the ball triggers the KISS, all four letters should be lit up and you have the F in FILM lit.
DANGER - When launching the ball full strenght, don't raise the left flipper to trap, it's a bad bounce. Just perform a dead pass over to the other flipper. Post transfer if necessary.
Lighting the I
This is accomplished by lighting the four blue targets in the center of the table. Two of these are at the left of the right ramp entrance, the other two are just to the right of the snack bar. The lit targets are rotated with each bumper hit. If the snack bar has not been opened on a particular ball or since the last Creature feature, each shot to the snack bar itself will light one of the targets (if you collect the snack bar points it does not light a target). Put the ball on the right flipper and try and bounce it off of the blue targets and up the left ramp. Each time you do this, you build a combo score, starting at 500,000 and doubling each time you hit the ramp (within a time limit) up to 16 million. You shoot up the center lane to collect these points. Suffice it to say, missing the targets is not that huge a deal, just shoot at the two targets, once the combo is maxxed, shoot up the center lane, collect the points, try not to complete all the lanes (if you are shooting for the sequential FILM bonus). Trap the ball when it's returned to the right flipper and start shooting the ramp off the targets again until 3 targets are lit. Light the last target by shooting the snack bar. This will open the snack bar. Make sure that before starting the Creature Feature, you collect the snack bar reward.
Lighting the L
You do this by lighting all four rollovers (PAID) at the top of the playfield. This can also be done with a successful skill shot. Every hit off the pop bumpers will increase the Jackpot value. You want to increase the jackpot as much as possible.
Lighting the M
This one is simple. Hit the right loop. That's it.
Starting Multiball
The left and right loops will light to lock the ball, shoot either one. Remember which one you hit though. When you launch the second ball, make sure you shoot it up into the bumpers, you are going to want some time to set up. Here is where you want to remember where you locked the ball. In the left loop? You'll hear the Boing noise and the ball is going to be delivered to the right flipper through the inlane. Quickly trap it and post transfer to the left flipper and hold it there. Wait for the other ball to come down from the bumpers.
Did you lock in on the right? It's going to be sent around the top of the table and through the KISS loop down to the left flipper. Trap the ball and keep it there. This isn't the easiest trap as sometimes it can bounce chaotically around the center of the table and other times it can bounce too hard into the outlane. This isn't too too common but happens enough, usually it will bounce up and around the kicker and down the inlane. Trap and hold, wait for the other ball to come down to the right flipper.
Playing Multiball
Cool, slow and patient. You want to be EXTREMELY accurate and EXTREMELY methodical about this.
You should have one ball trapped on each flipper.
Shoot the left ramp repeatedly. The ball will roll around the whirlpool and light up letters in CREATURE. Each time you complete CREATURE, the scoring multiplier will increase and you will get 1, 2, 3 and 4 Million. Once table scoring is 4X, trap the ball.
Now you have to search the three caves for the girl. These are the Right and Left Loops, and the snack bar. I always start with the snack bar as I find she's in there most often. Maybe not but whatever. This is why you want to increase your multiplier first. Finding the girl is now worth 20 Million. Don't get excited, that's nothing.
Next you want to shoot for the jackpot. Shoot the snack bar. Depending on how much you increased the jackpot value with the pop bumpers, you will probably be pulling down about 50-70 Million (times 4 of course so more like 200-280 Million for the first Jackpot).
Now, to light the Super Jackpot, you want to shoot up the center lane and you need 20 bumper hits. Once you've collected these hits, shoot the snack bar to collect the Super Jackpot. I think this is also dependant on what the jackpot is, but it's massive. A good first multiball with a well built up jackpot value and the super jackpot collected can put you in the Billion plus point range.
If you drop a ball in multi-ball, hurry up and shoot the snack bar to restart it. Plunge to the bumpers, trap the ball on the right flipper and post transfer as soon as you can and be ready. You always want to have a ball on each flipper in multi-ball.
Extra Balls:
There could be others, but the ones I know of are at 2 KISS and ever 4 thereafter
200 Million
Random Snack Bar Reward
MOVE YOUR CAR:
This mode is activated after hitting the center lane enough times, I think it's five times.
First shot is set up as a hurry-up with points that count down. Once you make that, you have 15 seconds to repeat the center shot for the value you set in the hurry up.
Unlimited Millions:
This is activated by shooting the right loop.
You collect millions by shooting the left ramp.
Starts at 3 million
Each subsequent shot increases by 3 million until time runs out.
Big Millions:
Much like Unlimited Millions, except you need to shoot the Right Ramp, the first shot is 5 Million and it increases by 5 Million each shot.
Video Mode:
Shoot the Right Ramp 8 times then shoot the right loop to activate video mode.
Use the right and left flippers to punch. Punches are crosses. If the guy dodges left, use the right flipper to hit him and vice versa.
For me, there's not much else to this table. Just remember, if you wan make the five main shots reliably, you will net some huge scores. Each shot is important in it's own way but the ball delivery makes it easy to repeat shots. The easy post transfers also make it easy to put the ball on the flipper of your choice.
If you are not methodical with this table, you will score so low, you will wonder if the replay score is even realistic. Once you find a flow, the replay score is ridiculously low. That's another good thing about this table is how it unfolds.
Enjoy
Welcome to another edition of TPA Tactics and Strategies.
Today we will cover the Creature from the Black Lagoon.
This is a wonderful table but is also deceptively simple. Great atmosphere, great theme (within a theme).
The basic idea of this table is to start the movie and save the girl.
Ok, I have to describe this strategy as being very repetitive, mechanical and linear. The nice thing about this is that the table's movie theme lends itself very well to linearity.
This is essentially a five shot table. But you want to be able to hit these shots in your sleep. You have the left loop (KISS), the left ramp - which you are going to want to get to the point that you never miss, the center lane (to the bumpers and MOVE YOUR CAR), the snack bar (missing is dangerous) and the right loop (slide).
The right ramp is less important but is instrumental in attaining video mode, which is pretty fun.
Post transfers are very consistent on this table sometimes it will fall short but for the most part you will have no trouble with this technique. It's more dodgy from left to right.
Trapping is very very easy. Anything being delivered to the right inlane to the flipper can be trapped. This means KISS shots, the snack bar and balls coming down from the pop bumpers.
Let's begin:
We want to light all four letters in FILM. You get an additional 8 Million if you light them in order so do this whenever possible.
SKILL SHOT: There are four lanes at the top of the playfield. When launching the ball one lane is flashing. You cannot change this with the flippers. On the first ball, don't even bother with the skill shot, the launch, if too hard will be sent around the table and return through the left loop .
Lighting the F
You can light the F by spelling KISS. This can be done simply by launching the ball. Before launching, you will notice the KISS lights lighting up in sequence (K, KI, KIS, KISS). Hold the plunger at full strengh and wait until the second S lights up and let it go. If you time it right, when the ball triggers the KISS, all four letters should be lit up and you have the F in FILM lit.
DANGER - When launching the ball full strenght, don't raise the left flipper to trap, it's a bad bounce. Just perform a dead pass over to the other flipper. Post transfer if necessary.
Lighting the I
This is accomplished by lighting the four blue targets in the center of the table. Two of these are at the left of the right ramp entrance, the other two are just to the right of the snack bar. The lit targets are rotated with each bumper hit. If the snack bar has not been opened on a particular ball or since the last Creature feature, each shot to the snack bar itself will light one of the targets (if you collect the snack bar points it does not light a target). Put the ball on the right flipper and try and bounce it off of the blue targets and up the left ramp. Each time you do this, you build a combo score, starting at 500,000 and doubling each time you hit the ramp (within a time limit) up to 16 million. You shoot up the center lane to collect these points. Suffice it to say, missing the targets is not that huge a deal, just shoot at the two targets, once the combo is maxxed, shoot up the center lane, collect the points, try not to complete all the lanes (if you are shooting for the sequential FILM bonus). Trap the ball when it's returned to the right flipper and start shooting the ramp off the targets again until 3 targets are lit. Light the last target by shooting the snack bar. This will open the snack bar. Make sure that before starting the Creature Feature, you collect the snack bar reward.
Lighting the L
You do this by lighting all four rollovers (PAID) at the top of the playfield. This can also be done with a successful skill shot. Every hit off the pop bumpers will increase the Jackpot value. You want to increase the jackpot as much as possible.
Lighting the M
This one is simple. Hit the right loop. That's it.
Starting Multiball
The left and right loops will light to lock the ball, shoot either one. Remember which one you hit though. When you launch the second ball, make sure you shoot it up into the bumpers, you are going to want some time to set up. Here is where you want to remember where you locked the ball. In the left loop? You'll hear the Boing noise and the ball is going to be delivered to the right flipper through the inlane. Quickly trap it and post transfer to the left flipper and hold it there. Wait for the other ball to come down from the bumpers.
Did you lock in on the right? It's going to be sent around the top of the table and through the KISS loop down to the left flipper. Trap the ball and keep it there. This isn't the easiest trap as sometimes it can bounce chaotically around the center of the table and other times it can bounce too hard into the outlane. This isn't too too common but happens enough, usually it will bounce up and around the kicker and down the inlane. Trap and hold, wait for the other ball to come down to the right flipper.
Playing Multiball
Cool, slow and patient. You want to be EXTREMELY accurate and EXTREMELY methodical about this.
You should have one ball trapped on each flipper.
Shoot the left ramp repeatedly. The ball will roll around the whirlpool and light up letters in CREATURE. Each time you complete CREATURE, the scoring multiplier will increase and you will get 1, 2, 3 and 4 Million. Once table scoring is 4X, trap the ball.
Now you have to search the three caves for the girl. These are the Right and Left Loops, and the snack bar. I always start with the snack bar as I find she's in there most often. Maybe not but whatever. This is why you want to increase your multiplier first. Finding the girl is now worth 20 Million. Don't get excited, that's nothing.
Next you want to shoot for the jackpot. Shoot the snack bar. Depending on how much you increased the jackpot value with the pop bumpers, you will probably be pulling down about 50-70 Million (times 4 of course so more like 200-280 Million for the first Jackpot).
Now, to light the Super Jackpot, you want to shoot up the center lane and you need 20 bumper hits. Once you've collected these hits, shoot the snack bar to collect the Super Jackpot. I think this is also dependant on what the jackpot is, but it's massive. A good first multiball with a well built up jackpot value and the super jackpot collected can put you in the Billion plus point range.
If you drop a ball in multi-ball, hurry up and shoot the snack bar to restart it. Plunge to the bumpers, trap the ball on the right flipper and post transfer as soon as you can and be ready. You always want to have a ball on each flipper in multi-ball.
Extra Balls:
There could be others, but the ones I know of are at 2 KISS and ever 4 thereafter
200 Million
Random Snack Bar Reward
MOVE YOUR CAR:
This mode is activated after hitting the center lane enough times, I think it's five times.
First shot is set up as a hurry-up with points that count down. Once you make that, you have 15 seconds to repeat the center shot for the value you set in the hurry up.
Unlimited Millions:
This is activated by shooting the right loop.
You collect millions by shooting the left ramp.
Starts at 3 million
Each subsequent shot increases by 3 million until time runs out.
Big Millions:
Much like Unlimited Millions, except you need to shoot the Right Ramp, the first shot is 5 Million and it increases by 5 Million each shot.
Video Mode:
Shoot the Right Ramp 8 times then shoot the right loop to activate video mode.
Use the right and left flippers to punch. Punches are crosses. If the guy dodges left, use the right flipper to hit him and vice versa.
For me, there's not much else to this table. Just remember, if you wan make the five main shots reliably, you will net some huge scores. Each shot is important in it's own way but the ball delivery makes it easy to repeat shots. The easy post transfers also make it easy to put the ball on the flipper of your choice.
If you are not methodical with this table, you will score so low, you will wonder if the replay score is even realistic. Once you find a flow, the replay score is ridiculously low. That's another good thing about this table is how it unfolds.
Enjoy