Bug: unused balls from hidden hallway lock problems

mblamar

New member
Oct 3, 2012
3
0
If the game ends with one or two balls locked in the hidden hallway, they are all placed in the plunger chute on the subsequent game, causing all manner of problems. I can reproduce every time. Can be worked around by exiting board between games.

iOS, iPad 3. Tried deleting and reloading. Seems to have been introduced with the most recent update.
 
Last edited:

David Smith

New member
Feb 28, 2012
127
0
No Good Gofers has a similar problem. Workaround: if you quit the game from the pause menu and restart, the next game works fine.
 

mblamar

New member
Oct 3, 2012
3
0
Thanks. I checked TotAK and it was OK, but didn't check them all. The workaround is good for Funhouse too. Even so, hope FS will get around to fixing it.
 

Byte

Member
Nov 11, 2012
586
1
I have the same issue on the PS3 version (tryout mode). It's fun though, free multiball, but I prefer to have it fixed.
 

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