I thought it worth while to create a thread to cover the Euro edition of TPA as it seems to be different to NA version. Following different version numbers to the NA release; the demo only ever contained the original 4 tables in playable form. Also, Euro v1.03 contains Trophy data for table packs #5 & #6.
I should add that currently I only own table packs #1 #2 + #3 and I'm very much a low scoring amateur, but I will add my observations thus far.
After some more extended play time, I have personally found that flipper lag is still an issue with v1.03, though much diminished from v1.02. Play time on the Android, iOS and Xbox versions makes it all the more evident on the PS3. They feel more responsive and consequently easier to play. It is more obvious on some tables than others; I have found Arabian Nights to be the worst. The updated faster (too fast?) physics on Fun House show off the flipper lag too. I am playing on a 120hz Samsung LCD.
Black Hole
Back glass is very low res/fuzzy & lacks the "3D" depth effect
Table is too dark; consequently you can't see the glass surface sheen over the "Black Hole" lower playfield.
Texture across the top of the table surrounding the orbit is pixelated compared to the rest of the table.
Astronaut texture at the entrance to the black hole is very low res/pixelated.
I find these issues surprising on such a simple table. Surely the graphics RAM can't be full when a table like Theatre of Magic can be very detailed even though its a more complex design?!
Bride of Pinbot -
At the end of a game, if a ball is still being held below the bride the sound of the extra credit animation will be cut off mid way through and replaced with the click of the ball being released.
Table lighting seems to have been very slightly adjusted from v1.02 and is more even.
Medieval Madness -
Flipper gap too wide (as per NA v2.03)
Table textures generally too dark and lacking vibrancy until you start really lighting the thing up.
Ball exits ramp unrealistically fast & generally the table feels a little too wild & fast throughout (I have not played the original table to know if this is how it actually is).
Funhouse -
Ball speed has increased from v1.02 and feels too fast.
As Spoonman reported for NA v2.01, if you start to play a table again too soon after the previous game ended, it will get stuck in camera zoom mode with no music and no ball to play. The only way to get out of this is to select Exit game. This usually happens if you press start before Rudy says "Hey Biff, play again".
The panel at the back of the table containing 3 lights with "He's Alive" etc. is a low res texture & appears pixelated.
Back plate graphic is over exposed by the "cabinet light" washing out all the colour and detail.
When shooting from the left plunger to the stairs, the camera doesn't provide an adequate view for aiming at the lit target.
Cirqus Voltaire -
Table is too dark masking much of the detail and colours on the playfield.
Backplate graphic is comparatively low resolution and pixelated - especially obvious when the camera pans at the start.
Bottom right "Flip Here" graphic below the flippers is blurred / out of focus.
When the camera zooms to the Ringmaster toy, it appears as if the spring isn't attached to anything.
I recognise that these issues are mostly cosmetic; mainly down to the fact that I am rather lousy at getting far on any tables This means I haven't noticed many of the issues with the play mechanics that have been widely reported by the good people on here.
I've created this list purely as a help to any developer who may read it along with fellow users of the Euro/Aus version, in the hope that in the longer term this things will be fixed.
I should add that currently I only own table packs #1 #2 + #3 and I'm very much a low scoring amateur, but I will add my observations thus far.
After some more extended play time, I have personally found that flipper lag is still an issue with v1.03, though much diminished from v1.02. Play time on the Android, iOS and Xbox versions makes it all the more evident on the PS3. They feel more responsive and consequently easier to play. It is more obvious on some tables than others; I have found Arabian Nights to be the worst. The updated faster (too fast?) physics on Fun House show off the flipper lag too. I am playing on a 120hz Samsung LCD.
Black Hole
Back glass is very low res/fuzzy & lacks the "3D" depth effect
Table is too dark; consequently you can't see the glass surface sheen over the "Black Hole" lower playfield.
Texture across the top of the table surrounding the orbit is pixelated compared to the rest of the table.
Astronaut texture at the entrance to the black hole is very low res/pixelated.
I find these issues surprising on such a simple table. Surely the graphics RAM can't be full when a table like Theatre of Magic can be very detailed even though its a more complex design?!
Bride of Pinbot -
At the end of a game, if a ball is still being held below the bride the sound of the extra credit animation will be cut off mid way through and replaced with the click of the ball being released.
Table lighting seems to have been very slightly adjusted from v1.02 and is more even.
Medieval Madness -
Flipper gap too wide (as per NA v2.03)
Table textures generally too dark and lacking vibrancy until you start really lighting the thing up.
Ball exits ramp unrealistically fast & generally the table feels a little too wild & fast throughout (I have not played the original table to know if this is how it actually is).
Funhouse -
Ball speed has increased from v1.02 and feels too fast.
As Spoonman reported for NA v2.01, if you start to play a table again too soon after the previous game ended, it will get stuck in camera zoom mode with no music and no ball to play. The only way to get out of this is to select Exit game. This usually happens if you press start before Rudy says "Hey Biff, play again".
The panel at the back of the table containing 3 lights with "He's Alive" etc. is a low res texture & appears pixelated.
Back plate graphic is over exposed by the "cabinet light" washing out all the colour and detail.
When shooting from the left plunger to the stairs, the camera doesn't provide an adequate view for aiming at the lit target.
Cirqus Voltaire -
Table is too dark masking much of the detail and colours on the playfield.
Backplate graphic is comparatively low resolution and pixelated - especially obvious when the camera pans at the start.
Bottom right "Flip Here" graphic below the flippers is blurred / out of focus.
When the camera zooms to the Ringmaster toy, it appears as if the spring isn't attached to anything.
I recognise that these issues are mostly cosmetic; mainly down to the fact that I am rather lousy at getting far on any tables This means I haven't noticed many of the issues with the play mechanics that have been widely reported by the good people on here.
I've created this list purely as a help to any developer who may read it along with fellow users of the Euro/Aus version, in the hope that in the longer term this things will be fixed.
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