Outstanding Bugs?

Gord Lacey

Site Founder
Staff member
Feb 19, 2012
1,991
3
If you know of an outstanding bugs for Medieval Madness, please post it here, in this format:

Platform:
Table:
Display device and connection method (HDMI or component ...etc)
Device:
OS:
Bug description:
Steps to reproduce:
Additional Comments:
 

Carl Spiby

New member
Feb 28, 2012
1,756
0
Platform: Xbox/Android
Table: MM
Bug description: Dragon ramp accelerates ball
Steps to reproduce: Shoot ball up the dragon ramp
Additional Comments: Doesn't happen every time, usually takes me by surprise.
 

Brandon Debes

New member
Mar 29, 2012
470
0
Platform: Xbox LIVE Arcade
Table: Medieval Madness
Display device and connection method: HDMI to LCD
Device: Xbox 360 Jasper
OS: Dashboard 2.0.16197.0
Bug description: Dragon ramp return speed/acceleration too high
Steps to reproduce: Shoot right ramp and allow ball to return to inlane
Additional Comments: Seems to be intermittent
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
Platform: iOS, XBox 360, probably all of them

Table: Medieval Madness

Device: iPad 3 / Xbox 360 S

OS: iOS 6.0.0 / Whatever the latest Dashboard update is

Bug description: Balls returning from the Dragon Ramp suddenly accelerate when they hit the right inlane.

Steps to reproduce: The issue occurs randomly, but it happens often enough that making enough right ramps to save a damsel or two is usually enough to observe the acceleration at least once.

Additional comments: Also occurs in Harley Davidson 3rd Edition, might be worth checking that table for clues if an obvious cause can't be found on MM.

EDIT: I see we're intensely concerned about our ramps...Gord, what's the procedure on multiple responses for the same bug?
 

Gord Lacey

Site Founder
Staff member
Feb 19, 2012
1,991
3
Multiple responses for the same bug are fine, especially since they're on different devices. It helps illustrate that it's a problem issue, that lots care about :D
 

Richard B

New member
Apr 7, 2012
1,868
0
Platform: Xbox LIVE Arcade
Table: Medieval Madness
Display device and connection method: HDMI to SD
Device: Xbox 360 original model
OS: Dashboard 2.0.16197.0
Bug 1 description: Right inlane accelerated too quickly.
Steps to reproduce: Send a ball down the inlane.
Additional Comments: Happens often.
Bug 2 description: Flippers far apart (or too short/small)
Bug 3 description: Failed peasant ramp shots go SDTM. Might be due to flipper gap.
Bug 4 description: Ball too bouncy off rubbers. Bounce a ball off an upraised flipper, and it goes down the outlane.
 

David Smith

New member
Feb 28, 2012
127
0
Platform: iOS
Table: Medieval Madness
Device: iPad 3
OS: iOS 6
Bug description: "Super Jets" light never lights
Steps to reproduce: Watch the attract mode. Or enable Super Jets with the bumpers. The yellow arrow in the right orbit should light, but never does.
 

David Smith

New member
Feb 28, 2012
127
0
Platform: iOS
Table: Medieval Madness
Device: iPad 3
OS: iOS 6

Bug description: Shots to the right (Damsel) ramp sometimes leap from the ramp to the returning habitrail (wireform), shoot *backwards* around the top of the ramp, and out the ramp entrance towards the flipper.

Steps to reproduce: Shoot the right ramp. Tends to occur with particularly fast and direct shots (perhaps 5-10% of all shots). My guess is that the ball actually launches above the ramp, collides with the habitrail model, and the engine lifts it up onto the wireform where its momentum carries it uphill and then back down the ramp.

Additional Comments: This is not the same as the ball failing to make it all the way up the ramp and falling back down. Credit for the ramp shot *is* given (the ball passes over the upper ramp made switch on its reverse path).
 

Fritti

New member
Jul 27, 2012
43
0
Platform: PS3
Table: Medieval Madness
Device: Phat PS3, European
OS: latest

Bug description: Seeing the same as David Smith on iOS -- shots to the right (Damsel) ramp sometimes leap from the ramp to the returning habitrail (wireform), shoot *backwards* around the top of the ramp, and out the ramp entrance towards the flipper.

Steps to reproduce: Shoot the right ramp. Tends to occur with particularly fast and direct shots (perhaps 5-10% of all shots).
 

Clawhammer

New member
Nov 1, 2012
611
1
Platform: iOS
Table: MM
Device: iPhone 4S
OS: latest
Bug description: Trolls bombs are used automatically when trolls begins or shortly thereafter
Steps to reproduce: Get troll bombs + start trolls
Additional Comments: Can affect the difficulty of BftK greatly
 

Crush3d_Turtle

New member
May 15, 2012
482
0
Platform: PS Vita
Table: MM
Bug description: Flippers are too far apart resulting in a gap that is much larger than the real table.

Platform: PS Vita
Table: MM
Bug description: Slow and jittery frame-rate when playing in landscape cameras 1,2, and 3.
Steps to reproduce: Play the game in landscape mode using one of the listed camera angles.
Additional Comments: Table plays much better frame-rate wise in portrait mode.
 

kinggo

Active member
Feb 9, 2014
1,024
0
Platform: Android
Table: MM
Bug description: Balls are louching automatically
Steps to reproduce: just play the game, usually happens on 3rd or higher ball. And it happens quite often.

Platform: Android
Table: MM
Bug description: Ball that goes to dragon ramp returns the same way after a spin.
Steps to reproduce: as far as I can say, this starts to happen after a huge number of consecutive games.
 

Kratos3

New member
Sep 22, 2013
2,352
1
Platform:iOS
Table:MM
Display device and connection method (HDMI or component ...etc)
Device:iPad mini 2
OS:7.1.2
Bug description: During castle multiball when resuming a paused game the Table music is off. The other sounds continue.
Steps to reproduce:
Additional Comments:
 

funchords

New member
May 13, 2017
80
0
Platform: PS4
Table: Medieval Madness
Display device and connection method (HDMI or component ...etc) HDMI
Device: PS4
OS: 5.0.1 (I think, latest as of January 31 2018)
Bug description: as of the 1.21 NA patch, ball vibrates in the launcher/plunger chute -- happens every time.
Steps to reproduce: Start game, happens on every ball
Additional Comments

http://digitalpinballfans.com/showt...-vibrates-quot-or-dances-in-the-plunger-shoot
 

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