- May 8, 2012
- 4,334
- 3
Problem
When you start a game, and don't launch the ball immediately, you can hear a noticeable gap when the "launch ball" music finishes and restarts (loops).
Reproducable
100%.
It affects all devices in my signature, as well as reports from other users on iOS.
Steps to reproduce
Actual behavior
The music restarts, but a noticeable break in the music (called a "gap" in music terms) is observed when the loop finishes and starts again.
Review http://youtu.be/SdBefnrWWIk for a demo of the issue, with audio commentary from me.
Expected behavior
The music loops seamlessly without an audible playback gap, just like it does on the real table, until you launch the ball.
Workaround
No workaround exists.
Thoughts
This does not happen in the actual pinball games, so I can only assume it is a bug in the emulation Farsight uses, a technical limitation of the playback software in the ROM emulation, or an issue with how Android buffers the audio.
I have raised this formally in an email to support@, so it can be officially tracked. I have not yet had an official response from android on this.
When you start a game, and don't launch the ball immediately, you can hear a noticeable gap when the "launch ball" music finishes and restarts (loops).
Reproducable
100%.
It affects all devices in my signature, as well as reports from other users on iOS.
Steps to reproduce
- Start a new game (CV, MB, or TZ are good targets for this).
- Leave the ball in the shooter lane until the music loops (usually about 5-10 seconds)
- Observe what happens at the point the music loops.
Actual behavior
The music restarts, but a noticeable break in the music (called a "gap" in music terms) is observed when the loop finishes and starts again.
Review http://youtu.be/SdBefnrWWIk for a demo of the issue, with audio commentary from me.
Expected behavior
The music loops seamlessly without an audible playback gap, just like it does on the real table, until you launch the ball.
Workaround
No workaround exists.
Thoughts
This does not happen in the actual pinball games, so I can only assume it is a bug in the emulation Farsight uses, a technical limitation of the playback software in the ROM emulation, or an issue with how Android buffers the audio.
I have raised this formally in an email to support@, so it can be officially tracked. I have not yet had an official response from android on this.