- Mar 17, 2012
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This is the master issues list for Taxi. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from Taxi.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Status key:
GAMEPLAY ISSUES:
14-001: Player experiences long delay before being allowed to select letters when entering high score initials
First reported: 30 Sep 2012
Description: The initial entry screen does not respond to attempts to change the current letter for about 20 seconds. Attempts to do so sometimes result in the UI becoming completely unresponsive.
Devices: iOS
Status: Confirmed, open as of 24 Mar 2013
Notes: See also Issue # 14-008.
14-002: Locking first ball occasionally does not serve the second ball to continue play
First reported: 03 Sep 2012
Description: After locking the first ball, the table does not switch to plunger view and serve a new ball. The table remains as if a ball is still in play. Player must quit the game to proceed.
Devices: Android
Status: Unknown
14-003: Ball can hit Lola targets from habitrail
First reported: 29 Sep 2012
Description: Balls traveling down the habitrail can hit the Lola targets.
Devices: Android, iOS
Status: Unknown
Notes: See also thread Ramp shot drops Lola drop target.
14-004: Ball travels on path of habitrail when ball is actually on playfield below it
First reported: 20 Oct 2012
Description: A ball rolling down the playfield under the habitrail will suddenly start following the path of the habitrail until it hits something.
Devices: iOS
Status: Unknown
14-005: Spinout sequence incorrect past second 25,000 value
First reported: 03 Nov 2012
Description: Plunging the ball extremely hard so that it wraps around the sequence starts back up 1K, 5K, 10K, 25K, as it should, but after the second 25K, the sequence alternates between 1K and 5K.
Devices: iOS
Status: Could not reproduce. On my iPad 3, it doesn't seem to be possible to plunge hard enough to experience this bug.
14-006: Ball gets stuck on a particular soft plunge
First reported: 01 Sep 2012
Description: Plunging the ball just hard enough to reach the gate halfway up the shooter lane sometimes causes the ball to get stuck. Call Attendant will resolve the issue.
Devices: Android, iOS
Status: Fixed (may not be fixed on PS3?)
14-007: Crossover Bonus not being detected correctly
First reported: 01 Nov 2012
Description: Firing a ball up each ramp in quick succession does not score the Crossover Bonus.
Devices: iOS, PS3
Status: Unknown
14-008: Initial entry screen sometimes starts a new game prematurely
First reported: 11 Nov 2012
Description: See linked thread for details; there are several variations of this bug.
Devices: All
Status: Confirmed, open as of 24 Mar 2013
Notes: See also Issue # 14-001.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Status key:
- New - Issues that are newly reported.
- Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
- Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
- Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
- Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
- Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
- Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
- Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.
GAMEPLAY ISSUES:
14-001: Player experiences long delay before being allowed to select letters when entering high score initials
First reported: 30 Sep 2012
Description: The initial entry screen does not respond to attempts to change the current letter for about 20 seconds. Attempts to do so sometimes result in the UI becoming completely unresponsive.
Devices: iOS
Status: Confirmed, open as of 24 Mar 2013
Notes: See also Issue # 14-008.
14-002: Locking first ball occasionally does not serve the second ball to continue play
First reported: 03 Sep 2012
Description: After locking the first ball, the table does not switch to plunger view and serve a new ball. The table remains as if a ball is still in play. Player must quit the game to proceed.
Devices: Android
Status: Unknown
14-003: Ball can hit Lola targets from habitrail
First reported: 29 Sep 2012
Description: Balls traveling down the habitrail can hit the Lola targets.
Devices: Android, iOS
Status: Unknown
Notes: See also thread Ramp shot drops Lola drop target.
14-004: Ball travels on path of habitrail when ball is actually on playfield below it
First reported: 20 Oct 2012
Description: A ball rolling down the playfield under the habitrail will suddenly start following the path of the habitrail until it hits something.
Devices: iOS
Status: Unknown
14-005: Spinout sequence incorrect past second 25,000 value
First reported: 03 Nov 2012
Description: Plunging the ball extremely hard so that it wraps around the sequence starts back up 1K, 5K, 10K, 25K, as it should, but after the second 25K, the sequence alternates between 1K and 5K.
Devices: iOS
Status: Could not reproduce. On my iPad 3, it doesn't seem to be possible to plunge hard enough to experience this bug.
14-006: Ball gets stuck on a particular soft plunge
First reported: 01 Sep 2012
Description: Plunging the ball just hard enough to reach the gate halfway up the shooter lane sometimes causes the ball to get stuck. Call Attendant will resolve the issue.
Devices: Android, iOS
Status: Fixed (may not be fixed on PS3?)
14-007: Crossover Bonus not being detected correctly
First reported: 01 Nov 2012
Description: Firing a ball up each ramp in quick succession does not score the Crossover Bonus.
Devices: iOS, PS3
Status: Unknown
14-008: Initial entry screen sometimes starts a new game prematurely
First reported: 11 Nov 2012
Description: See linked thread for details; there are several variations of this bug.
Devices: All
Status: Confirmed, open as of 24 Mar 2013
Notes: See also Issue # 14-001.
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