- Mar 17, 2012
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This is the master issues list for Monster Bash. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from MB.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
21 Sep 2013
Status key:
GAMEPLAY ISSUES:
10-001: Right Bride ramp entrance has erroneous physics
First reported: 16 Jun 2012
Description: A ball slowly hitting the right wall of the Bride ramp suddenly picks up tremendous speed and rockets toward the center drain.
Devices: iOS
Status: Could not reproduce
10-002: Camera locks on Frankenstein when starting or during multiball
First reported: 16 Jun 2012
Description: See linked thread. This issue is actually several related issues.
Devices: Android, iOS
Status: Fixed
10-003: Camera locks onto plunger at start of Monsters of Rock
First reported: 30 Jun 2012
Description: When Monsters of Rock begins, there is a chance the camera will lock onto the plunger lane. Rapidly changing camera views sometimes, but not always, breaks the camera free of the plunger and normal play can resume.
Devices: Android, iOS
Status: Unknown
10-004: Shots to orbits occasionally failed to register Wolfman hits
First reported: 25 Jun 2012
Description: Fast shots to Wolfman orbits sometimes are not credited.
Devices: iOS
Status: Could not reproduce
10-005: Solid shot to Mosh Pit lane exits via Bride ramp instead of left orbit
First reported: 25 Jun 2012
Description: Fast shots to Mosh Pit lane sometimes jump up to the left Bride ramp and return that way, instead of proceeding around the left Wolfman orbit and back down.
Devices: iOS
Status: Unknown
10-006: Shot to right ramp when Frankenstein ramp is open occasionally starts multiball
First reported: 25 Jun 2012
Description: When Frankenstein is open and lit for multiball, on rare occasions a shot up the right Bride ramp will start Frankenstein Multiball instead of scoring a Bride shot.
Devices: iOS
Status: Unknown
10-007: Launched ball occasionally dribbles out of lanes and down right orbit
First reported: 25 Jun 2012
Description: Sometimes a plunged ball will slip back through the gate at the entrance to the lanes and dribble down the right orbit.
Devices: iOS
Status: Not a bug. The real table will occasionally exhibit this behavior.
10-008: Local high score on 360 version occasionally is lost
First reported: 25 Aug 2012
Description: The grand champion score occasionally is lost and replaced with an earlier grand champion score.
Devices: 360
Status: Could not reproduce
10-009: Monster Bash and Monsters of Rock champion scores are not retained
First reported: 20 Jun 2012
Description: The highest scores in the Monster Bash and Monsters of Rock wizard modes are not retained.
Devices: All
Status: Working as designed. Secondary high score lists cannot be saved due to integrity checks in the original table software.
10-010: UI does not notify each player of their turn in a multiplayer game
First reported: 06 Sep 2012
Description: In a multiplayer game, the notifications at the start of each player's turn do not appear.
Devices: PS3
Status: Unknown
10-011: Collecting Special from the outlane often does not fulfill related wizard goal
First reported: 21 Jun 2012
Description: Collecting a lit special from either outlane often will not award the related wizard goal. Chance of occurrence is increased if a multiball is active.
Devices: All
Status: Confirmed, open as of 25 Mar 2013
10-012: Nudging to the left registers hits on Frankenstein
First reported: Aug 2012
Description: Leftward nudging registers hits on Frankenstein during multiballs. This causes score inflation due to unearned super jackpots and keyboard collections. This is unrelated to Issue # 10-013.
Devices: 360
Status: Confirmed, open as of 25 Mar 2013
10-013: Nudging during monster modes consumes monster bombs
First reported: 05 May 2013
Description: Nudging the table while a monster mode (such as Ball and Chain) is running will consume monster bombs for that mode if any are available. This is unrelated to Issue # 10-012.
Devices: Unknown
Status: New
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
21 Sep 2013
- Added nine art issues # 10-506 through # 10-514.
- Added monster bomb gameplay issue # 10-013.
Status key:
- New - Issues that are newly reported.
- Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
- Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
- Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
- Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
- Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
- Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
- Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.
GAMEPLAY ISSUES:
10-001: Right Bride ramp entrance has erroneous physics
First reported: 16 Jun 2012
Description: A ball slowly hitting the right wall of the Bride ramp suddenly picks up tremendous speed and rockets toward the center drain.
Devices: iOS
Status: Could not reproduce
10-002: Camera locks on Frankenstein when starting or during multiball
First reported: 16 Jun 2012
Description: See linked thread. This issue is actually several related issues.
Devices: Android, iOS
Status: Fixed
10-003: Camera locks onto plunger at start of Monsters of Rock
First reported: 30 Jun 2012
Description: When Monsters of Rock begins, there is a chance the camera will lock onto the plunger lane. Rapidly changing camera views sometimes, but not always, breaks the camera free of the plunger and normal play can resume.
Devices: Android, iOS
Status: Unknown
10-004: Shots to orbits occasionally failed to register Wolfman hits
First reported: 25 Jun 2012
Description: Fast shots to Wolfman orbits sometimes are not credited.
Devices: iOS
Status: Could not reproduce
10-005: Solid shot to Mosh Pit lane exits via Bride ramp instead of left orbit
First reported: 25 Jun 2012
Description: Fast shots to Mosh Pit lane sometimes jump up to the left Bride ramp and return that way, instead of proceeding around the left Wolfman orbit and back down.
Devices: iOS
Status: Unknown
10-006: Shot to right ramp when Frankenstein ramp is open occasionally starts multiball
First reported: 25 Jun 2012
Description: When Frankenstein is open and lit for multiball, on rare occasions a shot up the right Bride ramp will start Frankenstein Multiball instead of scoring a Bride shot.
Devices: iOS
Status: Unknown
10-007: Launched ball occasionally dribbles out of lanes and down right orbit
First reported: 25 Jun 2012
Description: Sometimes a plunged ball will slip back through the gate at the entrance to the lanes and dribble down the right orbit.
Devices: iOS
Status: Not a bug. The real table will occasionally exhibit this behavior.
10-008: Local high score on 360 version occasionally is lost
First reported: 25 Aug 2012
Description: The grand champion score occasionally is lost and replaced with an earlier grand champion score.
Devices: 360
Status: Could not reproduce
10-009: Monster Bash and Monsters of Rock champion scores are not retained
First reported: 20 Jun 2012
Description: The highest scores in the Monster Bash and Monsters of Rock wizard modes are not retained.
Devices: All
Status: Working as designed. Secondary high score lists cannot be saved due to integrity checks in the original table software.
10-010: UI does not notify each player of their turn in a multiplayer game
First reported: 06 Sep 2012
Description: In a multiplayer game, the notifications at the start of each player's turn do not appear.
Devices: PS3
Status: Unknown
10-011: Collecting Special from the outlane often does not fulfill related wizard goal
First reported: 21 Jun 2012
Description: Collecting a lit special from either outlane often will not award the related wizard goal. Chance of occurrence is increased if a multiball is active.
Devices: All
Status: Confirmed, open as of 25 Mar 2013
10-012: Nudging to the left registers hits on Frankenstein
First reported: Aug 2012
Description: Leftward nudging registers hits on Frankenstein during multiballs. This causes score inflation due to unearned super jackpots and keyboard collections. This is unrelated to Issue # 10-013.
Devices: 360
Status: Confirmed, open as of 25 Mar 2013
10-013: Nudging during monster modes consumes monster bombs
First reported: 05 May 2013
Description: Nudging the table while a monster mode (such as Ball and Chain) is running will consume monster bombs for that mode if any are available. This is unrelated to Issue # 10-012.
Devices: Unknown
Status: New
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