- Mar 17, 2012
- 4,293
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This is the master issues list for Theatre of Magic. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from ToM.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Status key:
GAMEPLAY ISSUES:
04-001: Ball becomes stuck between Vanish lock and bumpers
First reported: 08 Mar 2012
Description: The ball gets stuck between the hole for Vanish and the bumpers.
Devices: iOS
Status: Unknown
04-002: Trunk magnet grabs ball at wrong time, leads to unplayable game
First reported: 23 Feb 2012
Description: If Midnight Madness runs simultaneously with Tiger Saw Multiball, there is a chance that a ball will remain stuck on the trunk when Midnight Madness ends. If it does, the trunk will not release the ball, making the game unplayable.
Devices: iOS
Status: Unknown
04-003: Ball unable to leave shooter lane
First reported: 17 Apr 2012
Description: The plunger is sometimes unable to get the ball onto the playfield.
Devices: PS3
Status: Unknown
04-004: Ball jumps from right orbit to nearby habitrail
First reported: 30 Apr 2012
Description: Balls moving at low speed may jump from the right orbit up onto the wireform nearby.
Devices: PS3, 360
Status: Unknown
04-005: Completing Grand Finale does not fulfill related wizard goal
First reported: 29 Apr 2012
Description: Successfully finishing the Grand Finale may not mark off the related wizard goal.
Devices: 360
Status: Unknown
04-006: Completing Video Pinball does not fulfill related wizard goal
First reported: 15 Apr 2012
Description: Successfully finishing the Video Pinball minigame may not mark off the related wizard goal.
Devices: PS3
Status: Could not reproduce
04-007: Score rolls over at 10 billion points
First reported: 04 Apr 2012
Description: Score resets to zero once past 10 billion.
Devices: All
Status: Not a TPA bug. The actual table rolls over at 10 billion.
04-008: Hocus Pocus magnets sometimes fail to save ball
First reported: 08 Apr 2012
Description: The Hocus Pocus magnets occasionally fail to save a ball headed for the outlanes. This happens more often than it does on the real table.
Devices: All
Status: Unknown
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Status key:
- New - Issues that are newly reported.
- Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
- Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
- Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
- Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
- Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
- Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
- Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.
GAMEPLAY ISSUES:
04-001: Ball becomes stuck between Vanish lock and bumpers
First reported: 08 Mar 2012
Description: The ball gets stuck between the hole for Vanish and the bumpers.
Devices: iOS
Status: Unknown
04-002: Trunk magnet grabs ball at wrong time, leads to unplayable game
First reported: 23 Feb 2012
Description: If Midnight Madness runs simultaneously with Tiger Saw Multiball, there is a chance that a ball will remain stuck on the trunk when Midnight Madness ends. If it does, the trunk will not release the ball, making the game unplayable.
Devices: iOS
Status: Unknown
04-003: Ball unable to leave shooter lane
First reported: 17 Apr 2012
Description: The plunger is sometimes unable to get the ball onto the playfield.
Devices: PS3
Status: Unknown
04-004: Ball jumps from right orbit to nearby habitrail
First reported: 30 Apr 2012
Description: Balls moving at low speed may jump from the right orbit up onto the wireform nearby.
Devices: PS3, 360
Status: Unknown
04-005: Completing Grand Finale does not fulfill related wizard goal
First reported: 29 Apr 2012
Description: Successfully finishing the Grand Finale may not mark off the related wizard goal.
Devices: 360
Status: Unknown
04-006: Completing Video Pinball does not fulfill related wizard goal
First reported: 15 Apr 2012
Description: Successfully finishing the Video Pinball minigame may not mark off the related wizard goal.
Devices: PS3
Status: Could not reproduce
04-007: Score rolls over at 10 billion points
First reported: 04 Apr 2012
Description: Score resets to zero once past 10 billion.
Devices: All
Status: Not a TPA bug. The actual table rolls over at 10 billion.
04-008: Hocus Pocus magnets sometimes fail to save ball
First reported: 08 Apr 2012
Description: The Hocus Pocus magnets occasionally fail to save a ball headed for the outlanes. This happens more often than it does on the real table.
Devices: All
Status: Unknown
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