Master Issues List: Whitewater

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
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This is the master issues list for Whitewater. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from WH2O.

This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.

Latest Updates:

13 Sep 2013
  • Added high score list progression issue # 28-004.
23 Apr 2013
  • Confirmed gameplay issue # 28-001.
  • Added quantum ball gameplay issue # 28-002.
  • Added kickout gameplay issue # 28-003.
19 Apr 2013
  • Created initial list.

Status key:
  • New - Issues that are newly reported.
  • Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
  • Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
  • Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
  • Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
  • Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
  • Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
  • Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.


GAMEPLAY ISSUES:

28-001: Shooting into the Whirlpool from the upper playfield causes the ball to disappear
First reported: 19 Apr 2013
Description: Making the Whirlpool shot causes the ball to not reach the funnel on the playfield, but instead the ball vanishes or is ejected from the table. The ball is not automatically replaced at the plunger, but Call Attendant will replace the ball so play can continue.
Devices: Mac OSX 10.8.3
TPA Version: Mac v1.1.3
Status: Confirmed, open as of 20 Apr 2013

28-002: Ball occasionally phases through left flipper after leaving Insanity Falls ramp
First reported: 20 Apr 2013
Description: If the left flipper is held up as the ball exits the Insanity Falls ramp, the ball will occasionally travel through the flipper and into the center drain.
Devices: iOS
TPA Version: iOS v1.2.6
Status: Confirmed, open as of 20 Apr 2013

28-003: Getting two balls in the Gold Mine scoop simultaneously leads to very odd kickouts
First reported: 21 Apr 2013
Description: If two balls get into the Gold Mine scoop (either directly or from the Whirlpool) simultaneously, they click together loudly and the kickout may be abnormally weak and/or aimed in the wrong direction.
Devices: Android
TPA Version: Android v1.13.0
Status: New

28-004: Unable to continue after displaying local high score list
First reported: 10 Sep 2013
Description: After completing a game of White Water and seeing the local high score list screen, the user is unable to press X to continue on to the table attract mode.
Devices: PS3
TPA Version: PS3 v2.15
Status: New
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
ART ISSUES:

28-501: Various inserts are incorrectly colored
First reported: 19 Apr 2013
Description: The following inserts are incorrectly colored:
  • The light above the Insanity Falls shot should be yellow, not orange.
  • The six Whirlpool Award lights should be red, not orange.
  • The upper and lower Lite Bounce Back lights should be red, not white.
  • The Bounce Back light in the left outlane should be red, not purple.
  • The Extra Ball arrow should be orange, not red.
  • Lit rafts should be orange, not white.
Devices: iOS
TPA Version: iOS v1.2.6
Status: Confirmed, open as 19 Apr 2013

28-502: The white light immediately above the upper right flipper does not illuminate
First reported: 19 Apr 2013
Description: The indicated lamp does not illuminate.
Devices: iOS
TPA Version: iOS v1.2.6
Status: Confirmed, open as of 19 Apr 2013

28-503: Central area of the playfield with the rafts and river seems overly bright
First reported: 19 Apr 2013
Description: The brightness of the central playfield is excessive.
Devices: iOS
TPA Version: iOS v1.2.6
Status: Confirmed, open as of 19 Apr 2013

28-504: Animated waterfall in topper is black
First reported: 19 Apr 2013
Description: On the table select menu, the waterfall in the middle of the topper is solid black. Additionally, on iPad 2, the waterfall is black in the actual table as well. (It is normally rendered on iPad 3.)
Devices: iOS (iPad 2)
TPA Version: iOS v1.2.6
Status: Confirmed, open as of 19 Apr 2013
 
Last edited:

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
MISCELLANEOUS ISSUES:

28-901: Default fourth high score is an impossible value
First reported: 19 Apr 2013
Description: The default fourth high score (33,988,558) has a score that ends in 8, which is not possible on Whitewater.
Devices: iOS
TPA Version: iOS v1.2.6
Status: Confirmed, open as of 19 Apr 2013
 

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