bossyman15
New member
- Feb 28, 2012
- 101
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well the problem is that people would use that to create other licensed tables like VP.
My wishes are going to be simple.
I want graphical options settings, screen resoloution , HDR , bloom effects, the works . None of this one setting that cant be changed horsepuckey that is often seen with lazy ports .
The PC version should have optimised sound , again since nothing has to be compressed for file space , the PC version can be everything the consoles versions cannot be.
The PC version should have a table only view , this camera view will allow Virtual pin builders to use it to recreate a VP table , that means no posters and no cabinet frames , the screen is one giant playfield view with a static camera view .
Multiplayer on PC should not be that hard to emulate , consider adding VOIP so we can chat socially over microphones while doing 2 VS 2 pinball tourneys or whatever.
i`d just like to know the minimum system requirements?
Controller support please. I hate playing pinball with a keyboard. Oh, and don't make it '360 controller only.' Not everyone has one of those. I have an actual PC controller.
Hey Mike,
Will you guys consider releasing an early benchmark demo for the PC? like this :
http://www.youtube.com/watch?v=TERZI8-UR7Y
That way we can test out all of the graphics settings in advance and see how it will perform on our systems.
We plan to put options in for graphics settings. At launch we should have options for AA and resolution. As we update we'll add in options for things like lighting and texture details.
Cabinet settings will come out sometime after launch. Need more time to get all that working.
I believe multiplayer is planned for the future.
I posted this in another thread.
As for the specs, we don't have a wide variety of PC's here to test with so I'm not sure the min or recommended. I can tell you it runs perfectly fine on a Intel Q6600 quad core 2.4ghz with an nVidia 8800GT. In theory it should run on any decent CPU (we only use 1 core and it runs fine at 2.4ghz. I haven't done profiling so I'm not sure the actual requirements) with a graphics card supporting shader model 3.0 or better and DirectX 9.0c. I'm less familiar with ATI cards, but for nVidia that means GeForce 6 or newer (Possibly some higher end GeForce 5 cards)
Currently it supports keyboard, mouse or Xbox 360 controller (or similar controllers). I plan to do customized controls so once that's in any windows supported input device should work.
Thank you Mike , I think you might be overstepping the hardware reqs. a bit most games need minimum reqs of Geforce 800 (graphic card is 6 years old supports DX 10 shader model 4.0 supported , and very common ) series and Geforce 600 (graphic card is about 2 years old not common ) series would be a top of the line generation card. For the folks who do not use state of the art hardware the game might leave them unable to play on the common PC .
I use a Geforce GTX 570 , which was close to cutting edge last year , and features Direct X 11 ,shader model 4.0 support . Dont ask me about ATI Radeons .
Mike is saying that the game will even run on an ancient GeForce 6 card, such as the 6600GT, which came out in 2004...so that means just about any PC will be able to play it.
The GeForce 6 series was the first to support Shader Model 3.0:
http://en.wikipedia.org/wiki/GeForce_6_Series
The 600 Series came out last year , according to Wikipedia , I know it's confusing http://en.wikipedia.org/wiki/GeForce_600_Series , I can barely keep track too .
So he either meant Geforce 6 , or 600 I took him to mean 600 , of course , but if it runs the game with 2004 graphic cards aint going to be any hardware req. issues.
I have a GeForce 9600GT 512MB so I should be fine.
Mike, you said '360 controller (or similar controller),' Does that include Logitech Dual Actions? It has same buttons/layout as a Dualshock PS3 controller. If not, no biggie. I can use my Logitech profiler to map the buttons to my gamepad.
My plan was to have custom controls for menu selections (up, down, left, right, select and back) as well as the game controls. I also planned to set it up so you could set it to any button, key, mouse control, etc.