Bug 10 MILLION Big Wheel Light Says 10 BILLION?

jrolson

New member
Feb 28, 2012
687
0
Are my eyes playing tricks on me or does the "10 MILLION" light on the big wheel say "10 BILLION"?

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Karlos

New member
Apr 18, 2012
7
0
Oh yeah plus the colours wrong also. Also mike could you get the artist to have a look at the shuttle decal on the left (shuttle??) ramp please, the rest of the table is nice and sharp but that one decal seems much blurry than the rest. BOP is my fav table atm and the lighting on the iPad3 version seems to be loads better than that on MM for some reason!
 

Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
Oh yeah plus the colours wrong also. Also mike could you get the artist to have a look at the shuttle decal on the left (shuttle??) ramp please, the rest of the table is nice and sharp but that one decal seems much blurry than the rest. BOP is my fav table atm and the lighting on the iPad3 version seems to be loads better than that on MM for some reason!

I checked our real table, the 10 million score lamp is green, not yellow like the image above.

I let the artists know about the shuttle texture and lighting.
 
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superballs

Active member
Apr 12, 2012
2,653
2
Mike,

It's always refreshing to hear feedback from you, even if it isn't groundbreaking information, it's a morale booster for all of us just knowing you are part of the conversation.

Thank you for your support and thank you Farsight for always making small improvements to the engine and the tables and for giving us such a great simulator.
 

goforthewall

New member
Feb 21, 2012
314
0
so what did we do to get *this* bug on the high priority list? ;-) but joking/teasing aside: any improvements are of course welcome!! personally, the BoP plunger camera problem seems more pressing: where the camera "forgets" to go back to the plunger lane after a ball is locked and you can't continue and the attendant will end up putting a second ball (actually the locked ball) in the plunger lane, making irritating clicking noises as both balls rub against each other...

this is the one I'm talking about and it affects IOS and Android:
http://digitalpinballfans.com/showt...es-camera-doesn-t-switch-back-to-plunger-view

and these are the same / related:
http://digitalpinballfans.com/showthread.php/277-Ball-is-missing
http://digitalpinballfans.com/showt...-sometimes-misses-sensor-table-cannot-recover
 
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Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
Mike,

It's always refreshing to hear feedback from you, even if it isn't groundbreaking information, it's a morale booster for all of us just knowing you are part of the conversation.

Thank you for your support and thank you Farsight for always making small improvements to the engine and the tables and for giving us such a great simulator.

You're welcome. And thanks for the kind words.

so what did we do to get *this* bug on the high priority list? ;-) but joking/teasing aside: any improvements are of course welcome!! personally, the BoP plunger camera problem seems more pressing: where the camera "forgets" to go back to the plunger lane after a ball is locked and you can't continue and the attendant will end up putting a second ball (actually the locked ball) in the plunger lane, making irritating clicking noises as both balls rub against each other...

this is the one I'm talking about and it affects IOS and Android:
http://digitalpinballfans.com/showt...es-camera-doesn-t-switch-back-to-plunger-view

and these are the same / related:
http://digitalpinballfans.com/showthread.php/277-Ball-is-missing
http://digitalpinballfans.com/showt...-sometimes-misses-sensor-table-cannot-recover

This bug became high priority cause I could make an artist fix it. :D Also, it only took a minute to see it was wrong. Easy to fix.

I've heard about the other issues, they are a little hard to reproduce, which makes them harder to fix. We have our QA looking into them to get some reproduction info, to make my life easier.

I don't always respond because I don't want to say a bug is fixed if I'm not really sure we fixed it. I've made some improvements to the Bride Eye traps, QA is checking those changes, so I'm not sure if it's really 100% fixed.
 

goforthewall

New member
Feb 21, 2012
314
0
Thanks Mike for your detailed response - always appreciated!! :D The plunger cam problem on BoP happens to me in practically every game on Android ICS, SGSII that's why it's so annoying... From a non-programmer perspective I would think that any time the ball arrives back in the plunger lane - especially if fed from the heart ramp - it should automatically make the camera revert back to plunger view, but it's probably not so easy... But from my real life pin experience there is a plunger switch that tells the game when a ball is in the lane. Wouldn't it be easy to make a trigger: "if ball in plunger lane then go to plunger camera"?
 
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Mike Reitmeyer

FarSight Employee
Mar 13, 2012
1,735
1
The best solution is one that would work in every case on every table. The biggest problem with just switching to the plunger cam is if you are in multi-ball, you would loose track of the balls on the table and also not be able to use the flippers while plunging.

On some tables we need a way to activate the plunger and the flippers at the same time. The designers are working on a solution for this.
 

neilpinbot

New member
Apr 4, 2012
251
0
I got up to two billion points last night and had my heart in my mouth every time the ball went back to the plunger, luckily it kept working this time ;),also got into the billionaire club several times but the next time I load the table the DMD never seems to remember ! .
 

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