- Mar 17, 2012
- 4,293
- 0
This is the master issues list for Flight 2000. This thread is maintained to aid FarSight in exterminating gameplay bugs, art issues, and sound problems from F2K.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
05 Aug 2013
Status key:
GAMEPLAY ISSUES:
33-001: Goals marked completed at inappropriate times
First reported: 27 Jul 2013
Description: The standard goal "Score 750,000 points" and the wizard goal "Score 2,000,000 points" are marked achieved at much lower scores.
Devices: iOS
TPA Version: iOS v2.6.0
Status: Acknowledged as of 05 Aug 2013
Cause: This occurs at the start of the third ball, when the Grand Champion score is displayed. It appears that TPA is triggering off this display and awarding the goal incorrectly.
33-002: Gameplay is much faster than physical table
First reported: 27 Jul 2013
Description: The ball travels far faster on the TPA version than it does on the real machine.
Devices: iOS
TPA Version: iOS v2.6.0
Status: New (Can anyone confirm/disprove this? I do not have an F2K on location.)
33-003: Ball sometimes phases through right outlane wall on plunge
First reported: 27 Jul 2013
Description: Once plunged, the ball very rarely warps through the shooter lane wall onto the playfield. Because the flippers are unresponsive, the ball drains.
Devices: iOS
TPA Version: iOS v2.6.0
Status: Acknowledged as of 05 Aug 2013
33-004: Pro mode has no user interface
First reported: 26 Jul 2013
Description: The Pro mode on Flight 2000 does not have a proper user interface for manipulating the DIP switches.
Devices: Android/iOS
TPA Version: Android v1.16.0, iOS v2.6.0
Status: To be fixed in Android v1.17.0, iOS v2.7.0.
This thread is locked to keep it clean and focused on actual issues, as opposed to opinions about such issues. Report art issues in the Art forum, and all other issues in a new thread in this table's forum. I will add newly-reported issues to this thread at regular intervals. In addition, each bug has a link to the thread it was reported in; discussion of bugs should take place there.
Latest Updates:
05 Aug 2013
- Goal issue # 33-001, quantum tunneling issue # 33-003, and siderail errant line issue # 33-502 are now acknowledged.
- Pro menu interface issue # 33-004 is expected to be fixed next update.
- Added score display art issue # 33-503.
- Added quantum tunneling issue # 33-003 and Pro menu interface issue # 33-004.
- Added art issues # 33-501 and # 33-502.
- Created list.
Status key:
- New - Issues that are newly reported.
- Unknown - Issues from a long time ago that have not been followed up in a while so that no one really knows what happened to them.
- Confirmed / Open - Issues that either I've personally reproduced, that so many people have reported that the existence of the issue is not in doubt, and/or that members have posted a demonstration (like a YouTube clip) of the issue.
- Acknowledged - Issues that have been acknowledged by FarSight, but for which no fix exists yet.
- Fix Pending - Issues that have fixed by FarSight, but the fix is in testing or submission process and is not yet available to players.
- Fixed - Issues that have been resolved by FarSight. Note that not all platforms receive bug fixes at the same time, so an issue that is "Fixed" may still be unresolved on some platforms.
- Could Not Reproduce - Issues that were reported, but the issue has not been successfully reproduced.
- Working as Designed - Issues that are bugs or quirks in the actual table, as well as other issues that result from design or licensing constraints.
GAMEPLAY ISSUES:
33-001: Goals marked completed at inappropriate times
First reported: 27 Jul 2013
Description: The standard goal "Score 750,000 points" and the wizard goal "Score 2,000,000 points" are marked achieved at much lower scores.
Devices: iOS
TPA Version: iOS v2.6.0
Status: Acknowledged as of 05 Aug 2013
Cause: This occurs at the start of the third ball, when the Grand Champion score is displayed. It appears that TPA is triggering off this display and awarding the goal incorrectly.
33-002: Gameplay is much faster than physical table
First reported: 27 Jul 2013
Description: The ball travels far faster on the TPA version than it does on the real machine.
Devices: iOS
TPA Version: iOS v2.6.0
Status: New (Can anyone confirm/disprove this? I do not have an F2K on location.)
33-003: Ball sometimes phases through right outlane wall on plunge
First reported: 27 Jul 2013
Description: Once plunged, the ball very rarely warps through the shooter lane wall onto the playfield. Because the flippers are unresponsive, the ball drains.
Devices: iOS
TPA Version: iOS v2.6.0
Status: Acknowledged as of 05 Aug 2013
33-004: Pro mode has no user interface
First reported: 26 Jul 2013
Description: The Pro mode on Flight 2000 does not have a proper user interface for manipulating the DIP switches.
Devices: Android/iOS
TPA Version: Android v1.16.0, iOS v2.6.0
Status: To be fixed in Android v1.17.0, iOS v2.7.0.
Last edited: