This ones going to be tough to explain but here goes.
Title Bug: Plunger Deadzone incorrect with Xbox controller
OS Version: Windows 7
Graphics Card: NVIDIA Geforce 9400
Ram: 4GB
Version #0.009
Display Mode: “Windowed/Full Screen”
Display Resolution: “1920x1080Full/1280x720windowed”
Frequency of Occurrence: “100% of the time”
Expected Result: Plunger should be able to travel the length of the measuring graphic in the plunger lane.
Actual Result: On the majority of tables the plunger will snap back to the half way point of the measuring graphic in the plunger lane, and it will also snap release when it reaches that same halfway point no matter how softly you pull the analogue back
Comment: Ok so this happens on nearly all the tables. The best way to see this in action is to pick one of the 3 tables with the most broken plunger deadzone. Play either Dr. Dude, TOTAN, or Twilight zone using the xbox controller and gently pull back on the analouge stick. The plunger should snap to the middle of the plunger guide and no mater how gently you ease the analouge back it will snap release at that same point. If you were to work the plunger using the keyboard it will smoothly traverse the entire length of the plunger guide.
This same thing happens to varying degrees on these tables:
Whirlwind, Big Shot, Bride of Pinbot, Cactus canyon, Centar, Central Park, Circus Voltaire, Elira and the Party Monsters, Fire Power, Gorgar, Scared stiff, Dr. Dude, Twilight Zone, And TOTAN
The only 4 Tables I saw that don't seem to snap to the center of the guide (or at least snap within the range of the guides measuring lines) are:
Taxi, White Water, Creature from the Black Lagoon, and Funhouse. Funhouse and Creature seem to have the most correct plunger deadzones in the game, with funhouse's deadzone being spot on.
I really hope all that makes sense. It's seems like this deadzone issue could be a problem when trying to pull off skill shots where you need to do a precise soft plunge.
Title Bug: Plunger Deadzone incorrect with Xbox controller
OS Version: Windows 7
Graphics Card: NVIDIA Geforce 9400
Ram: 4GB
Version #0.009
Display Mode: “Windowed/Full Screen”
Display Resolution: “1920x1080Full/1280x720windowed”
Frequency of Occurrence: “100% of the time”
Expected Result: Plunger should be able to travel the length of the measuring graphic in the plunger lane.
Actual Result: On the majority of tables the plunger will snap back to the half way point of the measuring graphic in the plunger lane, and it will also snap release when it reaches that same halfway point no matter how softly you pull the analogue back
Comment: Ok so this happens on nearly all the tables. The best way to see this in action is to pick one of the 3 tables with the most broken plunger deadzone. Play either Dr. Dude, TOTAN, or Twilight zone using the xbox controller and gently pull back on the analouge stick. The plunger should snap to the middle of the plunger guide and no mater how gently you ease the analouge back it will snap release at that same point. If you were to work the plunger using the keyboard it will smoothly traverse the entire length of the plunger guide.
This same thing happens to varying degrees on these tables:
Whirlwind, Big Shot, Bride of Pinbot, Cactus canyon, Centar, Central Park, Circus Voltaire, Elira and the Party Monsters, Fire Power, Gorgar, Scared stiff, Dr. Dude, Twilight Zone, And TOTAN
The only 4 Tables I saw that don't seem to snap to the center of the guide (or at least snap within the range of the guides measuring lines) are:
Taxi, White Water, Creature from the Black Lagoon, and Funhouse. Funhouse and Creature seem to have the most correct plunger deadzones in the game, with funhouse's deadzone being spot on.
I really hope all that makes sense. It's seems like this deadzone issue could be a problem when trying to pull off skill shots where you need to do a precise soft plunge.