Frostyglitch

Member
Apr 3, 2012
180
0
For those asking or interested in just how low you can go and still get an acceptable experience, look no further.

Operating System: Windows 8.1 64-bit (6.3, Build 9431)
Processor: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 4096MB RAM
RAM: 3976MB RAM
Graphics Card: Intel(R) HD Graphics 4000 (Driver Version: 9.18.10.3200)
DirectX Version: DirectX 11
Resolution: 1366 x 768 (32 bit) (60Hz)

Fantastic job Farsight! I was rather shocked to see this looking so great on such a low end machine. You've knocked it out of the park, the scaling you've done here is nothing short of phenomenal. Quite excited that I can play on my laptop or my gaming PC. ;)
 
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Jeff Strong

Moderator
Staff member
Feb 19, 2012
8,144
2
Wow, that's surprising. It's good to hear, but also shows there's lots of room for Farsight to push the graphics for those with high-end cards.
 

rehtroboi40

New member
Oct 20, 2012
1,668
0
For those asking or interested in just how low you can go and still get an acceptable experience, look no further.

Operating System: Windows 8.1 64-bit (6.3, Build 9431)
Processor: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 4096MB RAM
RAM: 3976MB RAM
Graphics Card: Intel(R) HD Graphics 4000 (Driver Version: 9.18.10.3200)
DirectX Version: DirectX 11
Resolution: 1366 x 768 (32 bit) (60Hz)

Fantastic job Farsight! I was rather shocked to see this looking so great on such a low end machine. You've knocked it out of the park, the scaling you've done here is nothing short of phenomenal. Quite excited that I can play on my laptop or my gaming PC. ;)

This is low-end??? Those specs make my laptop look like a darned Timex Sinclair!!! Sorry Farsight, no can do on the PC version, and I really thought I was going to be able to support it. Back to nexus 7 matters.......
 

Sean DonCarlos

Moderator
Staff member
Mar 17, 2012
4,293
0
That's not what I'd consider low-end at all. But I'm surprised the Intel HD gets along with TPA so well. The original Twilight Zone beta was completely unplayable on integrated graphics hardware.
 

Frostyglitch

Member
Apr 3, 2012
180
0
The i5 is nice, but I consider any laptop with integrated graphics to be low-end for gaming.

That's where I'm coming from exactly. This should give those folks with low end dedicated graphics cards hope that they don't have to build a new gaming rig just for TPA unless they want to. The difference between required and recommended goes a long ways on the budget. This laptop was $300 at Frys.
 

superballs

Active member
Apr 12, 2012
2,653
2
Once I get ahold of a demo I'll let you guys know how ot rins on a core 2 duo 2ghz with a radeon hd 2600 512mb.

This should set a decent low end benchmark
 

Sumez

New member
Nov 19, 2012
985
0
This is low-end??? Those specs make my laptop look like a darned Timex Sinclair!!!

Ditto. I was a little shocked to see that OP's "lowend laptop" was a powerhouse next to mine, that I personally consider pretty up-to-date.

edit: It's not unlikely that my built in Radeon card will do a better job than an "Intel HD Graphics" though... I have no idea where any of those graphics card models stand compared to eachother, much less the laptop versions. Also, 1, 2 or 4 cpu cores will hardly make a difference at all for a game like TPA (I can't imagine anything they would or could use hardware multithreading for).
 
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MontanaFrank

New member
Dec 19, 2012
677
0
For those asking or interested in just how low you can go and still get an acceptable experience, look no further.

Operating System: Windows 8.1 64-bit (6.3, Build 9431)
Processor: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz (4 CPUs), ~2.5GHz
Memory: 4096MB RAM
RAM: 3976MB RAM
Graphics Card: Intel(R) HD Graphics 4000 (Driver Version: 9.18.10.3200)
DirectX Version: DirectX 11
Resolution: 1366 x 768 (32 bit) (60Hz)

Fantastic job Farsight! I was rather shocked to see this looking so great on such a low end machine. You've knocked it out of the park, the scaling you've done here is nothing short of phenomenal. Quite excited that I can play on my laptop or my gaming PC. ;)

Great that it works well on Intel HD 4000, then TPA should be playable on a lot of computers.

I hope so. Pinball FX2 is absolutely unplayable on mine.

That's where I'm coming from exactly. This should give those folks with low end dedicated graphics cards hope that they don't have to build a new gaming rig just for TPA unless they want to. The difference between required and recommended goes a long ways on the budget. This laptop was $300 at Frys.

I read this thread first thing this morning and boy it sure has bummed me out all day.

I guess and hope that TPA may work on this new computer that I paid way too much for.

I'm not sure that my Intel i3 3227u dual core with a 1.9 ghz processor and the intel 4000 graphics card will work well for playing TPA. Maybe the 6gb of Ram will help with processing.
 
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rehtroboi40

New member
Oct 20, 2012
1,668
0
I read this thread first thing this morning and boy it sure has bummed me out all day.

I guess and hope that TPA may work on this new computer that I paid way too much for.

I'm not sure that my Intel i3 3227u dual core with a 1.9 ghz processor and the intel 4000 graphics card will work well for playing TPA. Maybe the 6gb of Ram will help with processing.

You can disregard my statement-i've just checked my laptop and saw, based on a post from mike (farsight) in the main pc forum that my computer meets the requirements for TPA. Only question now is whether and Intel mobile family chip set 4 series can handle it. We shall see......
 

KingNeptune

New member
Feb 8, 2013
55
0
I have a test PC running a dual-core Mobile Intel(R) Series 4 chipset with embedded GMA 4500MHD graphics adapter.
I get 60fps everywhere in PA except when a ball is rolling, where it drops to 35ish. Ball Physics processing time slows, however the rest of gameplay (emulation, etc) seems to continue at normal speed making the game unplayable. Is physics updates tied 1-to-1 to frame renders, or is it calculated based on elapsed time between frames?
 

rehtroboi40

New member
Oct 20, 2012
1,668
0
I have a test PC running a dual-core Mobile Intel(R) Series 4 chipset with embedded GMA 4500MHD graphics adapter.
I get 60fps everywhere in PA except when a ball is rolling, where it drops to 35ish. Ball Physics processing time slows, however the rest of gameplay (emulation, etc) seems to continue at normal speed making the game unplayable. Is physics updates tied 1-to-1 to frame renders, or is it calculated based on elapsed time between frames?

Thanks for the info-will not be getting the PC version now.
 

MontanaFrank

New member
Dec 19, 2012
677
0
so i was looking around for the system requirements for the pc version of TPA but couldnt finding any. what are the current system requirements

These quotes came from this thread: http://digitalpinballfans.com/showthread.php/5540-system-requirements

Windows XP SP3 or newer.
GPU that supports DirectX 9.0c and Shader Model 3.0
Most likely you will need a machine with 2GB of ram. Game doesn't require 2GB, but the OS and other apps use up RAM.

Here's what I have for my computer:

System Information
------------------
Time of this report: 8/25/2013, 20:00:13
Machine name: FRANK
Operating System: Windows 8 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504)
Language: English (Regional Setting: English)
System Manufacturer: Acer
System Model: Aspire V5-471P
BIOS: V2.13
Processor: Intel(R) Core(TM) i3-3227U CPU @ 1.90GHz (4 CPUs), ~1.9GHz
Memory: 6144MB RAM
Available OS Memory: 5940MB RAM
Page File: 3146MB used, 3753MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.02.9200.16384 64bit Unicode

It would seem that I have what I need for the computer version. I have Direct X 11 and I don't have any idea where to find the shader model for my computer. Any ideas from anyone? I am glad that they are going to put a test table on STEAM so we can all check out if we play the computer version or not.

When we release on Steam there will be a demo version, so you can make sure your hardware works before buying.
 

Timelord

Member
Oct 29, 2012
543
0
Hey Frank,

Shader models are determined by the version of DirectX you are running. Here for your convenience is a table listing the directX versions and the corresponding Shader Models:

Please note DirectX versions prior to DirectX 8.0 do not support shader models
• DirectX 8.0 - Shader Model 1.0 & 1.1
• DirectX 8.0a - Shader Model 1.3
• DirectX 8.1 - Shader Model 1.4
• DirectX 9.0 - Shader Model 2.0
• DirectX 9.0a - Shader Model 2.0a
• DirectX 9.0b - Shader Model 2.0b
• DirectX 9.0c - Shader Model 3.0
• DirectX 10.0* - Shader Model 4.0
• DirectX 10.1* - Shader Model 4.1
• DirectX 11.0* - Shader Model 5.0
• DirectX 11.1*† - Shader Model 5.0
*Not available for Windows XP OS
†Only available for Windows 8 OS

Timelord ...
 

MontanaFrank

New member
Dec 19, 2012
677
0
Thanks Timelord for the info. My computer then fits the requirements and will patiently wait until the demo is put up on Steam to see if my computer can truly run this game.
 
N

netizen

Guest
If anyone wants to know where the cut off is for TPA not working I have found it, TPA ver 0.014 will play anywhere from 14 - 30 FPS on most tables. Some of the older ones with very little play field art, transparency, or overdraw are better. It's funny that Space Shuttle plays better than Genie.

Code:
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 
           Language: English (Regional Setting: English)
System Manufacturer: Acer
       System Model: Aspire 5742Z
               BIOS: InsydeH2O Version V1.22
          Processor: Intel(R) Pentium(R) CPU        P6100  @ 2.00GHz (2 CPUs), ~2.0GHz
             Memory: 8192MB RAM
Available OS Memory: 7862MB RAM
          Page File: 2760MB used, 12963MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode
Card name: Intel(R) HD Graphics
       Manufacturer: Intel Corporation
          Chip type: Intel(R) HD Graphics (Pentium)
           DAC type: Internal
              Display Memory: 1760 MB
   Dedicated Memory: 128 MB
 

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