Mike Reitmeyer
FarSight Employee
- Mar 13, 2012
- 1,735
- 1
What is the lowest spec machine anyone has run Pinball Arcade on? Please post your RAM, CPU and GPU.
I'd be happy to pop out some ram and try it with integrated graphics if it'd help.
Hrm, odd, I can't get it to run smoothly at all, and I've got a half-decent system.
Core2Duo 2.6GHz
4GB RAM
Windows Vista
nVidia dual 8800GTX SLI (512MB x2)
1920x1200 full screen
Default settings on graphics. Runs barely 40fps.
Hrm, odd, I can't get it to run smoothly at all, and I've got a half-decent system.
Core2Duo 2.6GHz
4GB RAM
Windows Vista
nVidia dual 8800GTX SLI (512MB x2)
1920x1200 full screen
Default settings on graphics. Runs barely 40fps.
I concur...
Post processing bring a solid 60fps smooth-as-silk gameplay to 40ish fps and choppy play
Interestingly, in "Attract" mode while you're flying over the table before you press start to play, Post Processing doesn't seem to hit - still smooth motion and I still get almost 60fps.
Hit start and instantly drop to 40ish fps and choppy play
I have:
Quad Core i5 3.3ghz
16GB RAM
Windows 8.1 Pro 64Bit
Intel HD Graphics 3000 (On-CPU)
1920x1200 Full Screen
Same PC using a nVidia GTX580 GPU holds 60 FPS with or without Post Processing
I have other PC's with significantly lower specs using the Intel Graphics line - all take a huge hit with post processing turned on, and also experience a distinct FPS drop between attract and play mode (when ball is on the table)
Do you have post processing on or off? What about Anti Aliasing?
Any processes running in the background hogging resources?
During flyby there is no ball rendering. So that's probably where the drop comes from. Ball requires 6 scene renders per frame (for the environment map) then rendering it with specular, normal and envmap all add to the hit in performance.
Mike, there is something very odd going on with ball rendering performance. There is a massive drop in fps on the ball reflection in Flight 2000 (geometry wise, a very low hit table). But on more demanding tables, such as TOTAN or MB, ball reflection mapping is perfectly smooth, even during multiball. I posted about this here.
This is happening while the fps counter is showing a solid 60fps, and gameplay is perfectly smooth.