lettuce
New member
- Mar 17, 2012
- 1,086
- 0
This has been bugging me for a while and just wanted (if possible) an official response. Im just wondering about the difference in what appears to be the varying texture resolution of assets on a table that range from passable to super high and on the majority of tables.
I shall use Class of 1812 as an example here, the textures of almost all decals (sling shots, plastics etc) seem to be super high resolution yet the main attraction (the playfiled) is of a much lower resolution, this is really noticeable and wonder what the reason behind this is!?
Surely when FS start to take resources from a table they are all taken and reproduced at a super high resolution and then down sampled?, but this does appear to be the case, any ideas on this???
I shall use Class of 1812 as an example here, the textures of almost all decals (sling shots, plastics etc) seem to be super high resolution yet the main attraction (the playfiled) is of a much lower resolution, this is really noticeable and wonder what the reason behind this is!?
Surely when FS start to take resources from a table they are all taken and reproduced at a super high resolution and then down sampled?, but this does appear to be the case, any ideas on this???