- May 8, 2012
- 4,334
- 3
Version: 1.0.6
Hardware: Check sig to left.
Problem:
On every view angle, the DMD does not seem to be scaling correctly when it is presented on the angle. I've cycled through all 4 viewing angles and the horizontal lines move as the table view moves up.
When the camera zooms-in on the Ringmaster, the horizontal lines disappear.
Thoughts:
Could be an anti-aliasing issue on the DMD. The DMD is normally flat on screen, and the slight angle on the inset DMD causes the render to be thrown out by the degree the DMD is angled.
The other cause could be a resolution limitation on the SGS2's screen. Perhaps the detail in the DMD now it has been made to look more realistic causes this effect when it is placed in far view on the playfield. Cirqus Voltaire is the only table this happens on. All other HUDs are unaffected.
Hardware: Check sig to left.
Problem:
On every view angle, the DMD does not seem to be scaling correctly when it is presented on the angle. I've cycled through all 4 viewing angles and the horizontal lines move as the table view moves up.
When the camera zooms-in on the Ringmaster, the horizontal lines disappear.
Thoughts:
Could be an anti-aliasing issue on the DMD. The DMD is normally flat on screen, and the slight angle on the inset DMD causes the render to be thrown out by the degree the DMD is angled.
The other cause could be a resolution limitation on the SGS2's screen. Perhaps the detail in the DMD now it has been made to look more realistic causes this effect when it is placed in far view on the playfield. Cirqus Voltaire is the only table this happens on. All other HUDs are unaffected.