Fuseball
New member
- May 26, 2012
- 484
- 0
One thing I've noticed when playing the iOS and 360 versions (not played PS3 as it isn't available in Europe yet) is that the general illumination of the table doesn't change during gameplay. On the original WMS DMD games it is deliberately dimmed or even switched off at certain times. For example, when you enter the trapdoor in Theatre of Magic the lamps under the plastics and bumpers dim as you go down the steps. It is even more apparent on Cirqus Voltaire when all the lights go out for Neon Multiball.
I would imagine that to make it work would require a degree of dynamic lighting or at least lowering the brightness of the plastics/playfield as the illumination is dimmed. Most likely not possible on iOS but maybe do-able on consoles and PC. Even 10 years ago Visual Pinball received on/off events for the general illumination from the os/rom emulation, so I assume that is still the case within Pinball Arcade.
Whilst it's probably not that high on the list of feature requests, it's something I would personally love to see added. Ideally in time for Attack From Mars and Strobe Multiball!
I would imagine that to make it work would require a degree of dynamic lighting or at least lowering the brightness of the plastics/playfield as the illumination is dimmed. Most likely not possible on iOS but maybe do-able on consoles and PC. Even 10 years ago Visual Pinball received on/off events for the general illumination from the os/rom emulation, so I assume that is still the case within Pinball Arcade.
Whilst it's probably not that high on the list of feature requests, it's something I would personally love to see added. Ideally in time for Attack From Mars and Strobe Multiball!