Tips & strategies

Storm Chaser

New member
Apr 18, 2012
432
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I couldn't contribute much to this other than to nudge heavily and go for the mid ramp as much as possible.

Do you guys have any advices on how to get the super duper etc jackpot WG? I kind of just try to play the balls in panic and try to cradle if I'm down to 2 balls.

Is there any way to make the Super Spin (or whatever it was called) occur more often? I have reached that part of the game a couple of times (3-4) but I still stay on the first out of the four. I don't really get how to "make it spin one full lap"!
 

Storm Chaser

New member
Apr 18, 2012
432
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It wasn't obvious to me so maybe someone else got it wrong. When you get to the hit'n'spin (or whatever it is called). You hit two dice but you select one die to go that amount of steps (not both). That is how many steps you will take on the circle. If your main goal is to reach the Super Surprise you should always pick the highest number (perhaps unless the lower number is roll again) in order to go as far as possible.
 
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Buzz1126

New member
Dec 27, 2013
258
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99 point 9 percent of the time, after you shoot the ball thru the slot machine, just hold your left flipper up and you "will" catch the ball. It may look like it will roll off, but it doesn't. And you can hit all three ramps with the left flipper. For me, the easiest shot is the slot machine. Continuing with the left flipper, once the extra ball has been lit, let the ball roll ALMOST to the end, then pull the trigger (flip the ball). It's a very easy shot once you get used to it.
 

Storm Chaser

New member
Apr 18, 2012
432
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I finally made both WG's. The multiball one was just pure luck (panic shooting) but the Super Surprise was more skill. The advice to aim for the red light worked quite well, one also has to be on your toes to nudge so it won't go STDM afterwards.

I found it equally easy to shoot the ramp from each flipper.

One thing I realized, and I am not really sure if this is a bug is that, on my turn when I was to start Super Surprise I landed on Start. This did NOT start Super Surprise (or any other feature like that either)! I turned one full lap (on my last ball) and finally got it the lap after. I don't think one has to go two laps for Super Surprise, right? I am not sure if landing on Start was what created this bug but beware, you others!
 

EldarOfSuburbia

New member
Feb 8, 2014
4,032
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Was that the 4th or 5th time you'd landed on, or passed, 'Start'?

1st time on Start (start of 1st circuit) = first Roll.
2nd time on/past Start (start of 2nd circuit) = Super Pops; landing on Start gives +50% time FWIW.
3rd time on/past Start (start of 3rd circuit) = Super Loops;
4th time on/past Start (start of 4th circuit) = Super Spinner;
5th time on/past Start (start of 5th circuit) = Super Surprise.

Now admittedly the time I got it, I went past Start at the end of my 4th circuit/start of my 5th, and didn't land on it. Super Surprise started and I got the Goal.

I'm not about to try and reproduce what you did!!
 

oqvist

Member
Nov 23, 2013
212
0
All I need to do is to roll past it to get super surprise? I believe I haven´t even got to spinner yet lol. And it´s only the dice roll when entering roll and win that make me go round nothing I do on the table counts? And if I select start I will not go back to zero but complete the lap and then continue on next?

And I hope that bug on super duper mega jackpot is still there or I won´t get that either I recon. Only got super duper lol
 

Slam23

Active member
Jul 21, 2012
1,279
2
I have some advice towards shooting the right orbit. This is very tricky to do from a standstill ball from the left flipper, and risky too because if you overshoot to the right it will surely drain after some ricochets in the sling area. Getting a sure shot towards the right orbit depends on the middle ramp when it's lit for roll'n win. Shoot it and the ball will get trapped on the right ramp. If you don't select multiball, the right ramp will feed the right inlane. Keep the right flipper up for a passive flipper pass and let the ball bounce once on the tip of the lowered left fipper. Immediately shoot the ball and with a little bit of practice it will sail into the right orbit. This works best with Hi-Lo & Poker lit, preferably with one or two cheat games active. This strategy will get harder because it takes progressively more shots to the lit Roll 'n Win target to light the middle ramp again. The shot is mastered quite easy though and I haven't found any other repeatable shot to the right orbit. Another trick to get to the right orbit but now in multiball situations is to trap 2 balls on the left flipper, let them roll a short distance and then flip, chance is that the rightmost ball heads for the right orbit, getting a bit of a push from the left ball. This will help to get the corresponding jackpots. Suffice to say that this is a bit harder :)
As for other advice, do a lot of dead flipper passes to get control of the ball. If a ball just rolls over the tip of an upright flipper, it's saved easily by a slight tip shot of the other flipper, getting easy inlane passes. Don't trust the middle pin in the STDM area, it hasn't saved many balls for me, I prefer to nudge.
When I think of more, I'll post again
Slam23
 

oqvist

Member
Nov 23, 2013
212
0
By love of GOD don´t TILT!

I got the super duper mega jackpot and guess what happen. I tilt on the last table and now it´s stuck with a missing pinball and I won´t get the goal to count :(.

Amazing how this can pass beta testing.
 

Zaphod77

Active member
Feb 14, 2013
1,320
2
its been my experience that if you quite out of the game after getting a goal, but then play another game, and finish it normally, the goal will stick and will save when you exit, provided you either play a different game or close in an orderly fashion.
 

oqvist

Member
Nov 23, 2013
212
0
Goal did stick at least this time.

That middle ramp is mysteriously hard though. It look so big and easy but somehow the more I go for it the less I tend to hit it. All games I run is the same. Get control of the ball and hit the damn red lamp. Amazingly whenever I get the frustrating roulette lit it get a bit easier ;)

Don´t have to much trouble hitting the roll to win target to relit it but I am just getting nowhere on the wheel despite getting some extra balls etc to help :(

I don´t know if I am wrong in stopping the ball to get controlled shots if I should just focusing on rolling shots instead.
 
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Paul Petrissans

New member
Jan 4, 2013
84
0
Can poker be completed during multiball? I got casino frenzy yesterday without knowing how, because I couldn't hit the poker game shot, then had a multiball mode start and it stacked with casino frenzy it seems...
 

Pinballwiz45b

Well-known member
Aug 12, 2012
3,681
34
Can poker be completed during multiball? I got casino frenzy yesterday without knowing how, because I couldn't hit the poker game shot, then had a multiball mode start and it stacked with casino frenzy it seems...

No casino games can be completed during any multiball mode, unfortunately.
 

oqvist

Member
Nov 23, 2013
212
0
Hmm what is the trick to get to super duper surprise on roll and win. I hardly ever get to super loops despite going all in on the center ramp and trying to relit roll & win by any means necessary.

I am now trying super easy and 5 balls but still rarely get to super loops. I have no problem getting multiballs and all other goals lol.

Also the slot machine escape seem to be no absolute safe way to cradle that. There is methods that work 9x out of 10 at least. What is the safest shots to relit roll & win?
 

Zaphod77

Active member
Feb 14, 2013
1,320
2
shoot it directly from a trap on the left flipper. what happens depends on how many drop targets are down though. you WILL get it back if you make the shot though. bricking it late is deadly though.
 

oqvist

Member
Nov 23, 2013
212
0
This table is so frustrating with all it´s bugs. I lost my super duper mega jackpot goal somehow lol.

Focusing on the super mega surprise but it just aint happening. On the first round if you for example get a 1 and a 6 do you choose 1 so you can get extra ball or roll again on next turn? Or do you go 6 to get further on thinkink you may miss the extra ball or roll again anyway or to get quicker to it next round?
 

eckless

New member
Sep 11, 2012
76
0
Oqvist - for the super surprise, it is very difficult. I finally got it yesterday after several hours of trying.

You do have tough decisions to make. I usually do the extra ball no matter what my other option is. Roll again is usually a gimme. Otherwise it is concentrating on that little tiny target (which I never was able to hit reliably) and that center ramp (which I also could never hit reliably :) )

Keep at it - it will happen eventually!!!
 

oqvist

Member
Nov 23, 2013
212
0
I don´t think it will happen. But anyway the table is to random anyway no way to develope any skills.

I guess that is kind of fitting for the theme you are bound to loose no matter how well you play lol
 

DanBradford

New member
Apr 5, 2013
648
0
Playing this table again for the first time in ages. So I suppose EB chasing and chip collection is the way forward. That bloody poker is almost impossible to win without a cheat. Grrrrrrr
 

vikingerik

Active member
Nov 6, 2013
1,205
0
So I gave this a shot as the free trial table. I still hate the unshootable right orbit. Besides that, I think there's another shot that may be impossible: the slot machine lane (when the ramp is all the way down) from a catch on the right flipper. It's easy from a running shot or as a backhand from a catch on the left flipper, but a fully set shot will always rattle around and never go in all the way. Really disappointing since I like HRC a lot, but these physics bugs break the immersion and make you continuously painfully aware you're playing Farsight's Shoddy Physics Workaround rather than really playing HRC.

Anyway, strategy. I got the best results by mostly ignoring the casino games. Just grind the slot machine for multiball. It's a fantastically safe shot. When it's closed for the hurryup, a clean set shot from either flipper will safely return for a dead pass. When it releases the ball after playing slots, yes just hold the left flipper and you'll usually get a catch.

The big reason to grind multiball is that the Super Duper Mega Extreme Jackpot lights an EB every time. Of course it's not easy to do, but it is the most accessible repeatable EB on the table. Roll N Win isn't readily repeatable since it takes too many risky shots to light after the first few circuits. And none of the ramps are loopable for the EB every 50 ramps. Besides that, focusing on multiball results in lots of other goodies: chips and bonus X from the skill shots after each lock, Cheat Games from ramp shots, and bumper hits to easily light Roulette.

Ignore the other casino games. The Craps target is far too risky to warrant shooting. So is Blackjack. Poker is also too risky to shoot the targets to light, although if it happens to get lit randomly and Cheat Game is lit, it's worth collecting. Hi-Lo is junk. Roulette is the exception, which is mostly safe and may be worth collecting when all three colors are lit for an automatic win, plus it's necessary to unblock Roll N Win on the ramp.

So you won't get Casino Frenzy by ignoring the games -- but you don't need to. It doesn't give any EBs, and the jackpots are merely big but not huge. Just stick to the slot machine. It is the lowest risk method to accumulate chips, including Cheat Games acquired during multiball and used at the slot machine. The slot machine, skill shots, and occasional roulette will get to 100 chips for Break the Bank eventually.

Break the Bank is where the real points come from. Make sure you read the instructions and understand how it works. Short version: build the Bank value by collecting a few regular jackpots (5 to 10 will get you 50M to 100M bank value), then shoot the slot machine lane to light the four major shots to each collect the Bank value again.

I'm not sure if shooting for the Roll N Win target is worthwhile. It is safe if you hit it cleanly, which yields a safe rebound off the poker area back to the flippers. But it is risky if you miss and lose control into those upper slingshot kickers. I think it's probably worthwhile for the first and maybe the second circuit (two hits to light), but then it's better to just shoot the slot machine instead.

Roll N Win strategy: This is counterintuitive, but pick the LOWER die when the choices are of similar value. You don't want to race around the board, because that makes Roll N Win harder to light. You want cheap instances of it at 1 hit each time. And picking a lower die preserves more shots of landing on the EB rather than bypassing it. The only reward for hurrying around the board is the Super modes, which score chump change.

All the points come from the multiballs and keeping them going for a long time. I can get the Extreme Jackpot or complete the Bank super jackpots a bit less than half the time. I don't have any easy tricks or advice on how to do this, my methods come from long practice and intuition on how to control multiple balls around the flippers. Catching is very important since that's the only consistent way to hit either orbit (by backhand.) Just get control of whatever you can, don't flail, catch and shoot tightly and accurately.

Finally, this table has one strategic element I haven't found on any other table in TPA: Bangbacks are possible! I can do it on occasion (20% or so) by hitting both the upward and sideways nudges together, to bounce the ball from the outlane onto the center pin. Just remember if you've used a tilt warning - you only get ONE per ball, not three as in Williams games. "Danger" means STOP TILTING, not that you have one more to go ("Danger Danger") like Williams games allow.
 

switch3flip

Member
Jan 30, 2013
944
0
Nice rundown :) I can add that super modes from roll n' win can pay out good when combined with a multiball, so have one ready to start right after you start any of the super modes. And if possible try to choose the dice number that will land you exactly on super mode as that gives 50% more time.
 

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