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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
ball gone!!
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<blockquote data-quote="jaredmorgs" data-source="post: 17668" data-attributes="member: 459"><p>It seems that this bug presents on multiple tables, and multiple devices. I've seen this happen on Black Hole as well (android), and many have contributed to documenting how to replicate this behavior in that table's sub-forum. </p><p></p><p>I agree that the attendant should be able to reset the ball position if the ball find sequence built into the table fires three times.</p><p></p><p>On more modern machines, three ball find sequences usually results in a ball being kicked out into play again as part of the game firmware.</p><p></p><p>A conditional statement could solve this I think (forgive my pseudo-code).</p><p></p><p>[CODE]if </p><p> ball</p><p> not in shooter lane</p><p> not trapped by a flipper</p><p> not touched target in over 60sec (too long??)</p><p>then </p><p> attendant</p><p> display message about ball inactivity</p><p> reset ball to shooter lane[/CODE]</p><p></p><p>Then the way this works would need to be communicated to users in an intuitive way. </p><p></p><p>Perhaps if the attendant is called and the ball is deemed "not stuck", the attendant text could suggest leaving the screen alone for 60 seconds and the ball will be returned to the shooter lane?</p><p></p><p>What do you all think of that logic? </p><p></p><p>If this seems right, I'll log a bug formally. </p><p></p><p>This might also be better in the General Game Thread as well, because it affects many tables (not just Funhouse).</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 17668, member: 459"] It seems that this bug presents on multiple tables, and multiple devices. I've seen this happen on Black Hole as well (android), and many have contributed to documenting how to replicate this behavior in that table's sub-forum. I agree that the attendant should be able to reset the ball position if the ball find sequence built into the table fires three times. On more modern machines, three ball find sequences usually results in a ball being kicked out into play again as part of the game firmware. A conditional statement could solve this I think (forgive my pseudo-code). [CODE]if ball not in shooter lane not trapped by a flipper not touched target in over 60sec (too long??) then attendant display message about ball inactivity reset ball to shooter lane[/CODE] Then the way this works would need to be communicated to users in an intuitive way. Perhaps if the attendant is called and the ball is deemed "not stuck", the attendant text could suggest leaving the screen alone for 60 seconds and the ball will be returned to the shooter lane? What do you all think of that logic? If this seems right, I'll log a bug formally. This might also be better in the General Game Thread as well, because it affects many tables (not just Funhouse). [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Funhouse (1990)
ball gone!!
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