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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Black Knight (1980)
Bugs/problems with BK for PS3...
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<blockquote data-quote="sjleroy" data-source="post: 30780" data-attributes="member: 1291"><p>Hey all-</p><p></p><p>I have a couple gameplay issues with this table, would be interested to see if anyone else who has played the real table agrees. </p><p></p><p>1- When I launch the ball I always hold down the right flipper to catch the ball when it enters the playfield on the top level, which then bounces the ball over to the left flipper, which allows you a chance to shoot the ball immediately into the ball lock. When you perform this action on this version (both PS3 and Android), the ball bounces off the right flipper correctly but goes too far and hits the post bumper at the base of the left flipper, causing the ball to bounce over and drain down the ramp. I owned a Black Knight for years (and I have played several of them in arcades) and those did not behave this way. On the real machines the ball would not bounce so far that it would hit the post bumper behind the left flipper it would bounce ONTO the left flipper and gently roll down the flipper, allowing you a shot to lock the ball. This may seem trivial to some but after spending many hours on my machine this was one of my favorite actions as it is almost a 'skill shot' of sorts.</p><p></p><p>2- Often when I launch the ball from the lower field up the right ramp, the right top level flipper has not re-seated into it's resting position, so that the ball hits it and goes back down the ramp. I don't recall that ever being an issue for me on any of the real tables (or at least I don't recall being frustrated so often by it).</p><p></p><p>3- Sometimes when you successfully shoot the ball into the ball lock on the upper playfield it will not stay in the lock but go right through and back onto the playfield. I do not recall this being an issue on the real table.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="sjleroy, post: 30780, member: 1291"] Hey all- I have a couple gameplay issues with this table, would be interested to see if anyone else who has played the real table agrees. 1- When I launch the ball I always hold down the right flipper to catch the ball when it enters the playfield on the top level, which then bounces the ball over to the left flipper, which allows you a chance to shoot the ball immediately into the ball lock. When you perform this action on this version (both PS3 and Android), the ball bounces off the right flipper correctly but goes too far and hits the post bumper at the base of the left flipper, causing the ball to bounce over and drain down the ramp. I owned a Black Knight for years (and I have played several of them in arcades) and those did not behave this way. On the real machines the ball would not bounce so far that it would hit the post bumper behind the left flipper it would bounce ONTO the left flipper and gently roll down the flipper, allowing you a shot to lock the ball. This may seem trivial to some but after spending many hours on my machine this was one of my favorite actions as it is almost a 'skill shot' of sorts. 2- Often when I launch the ball from the lower field up the right ramp, the right top level flipper has not re-seated into it's resting position, so that the ball hits it and goes back down the ramp. I don't recall that ever being an issue for me on any of the real tables (or at least I don't recall being frustrated so often by it). 3- Sometimes when you successfully shoot the ball into the ball lock on the upper playfield it will not stay in the lock but go right through and back onto the playfield. I do not recall this being an issue on the real table. Cheers! [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Black Knight (1980)
Bugs/problems with BK for PS3...
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