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Farsight Studios
The Pinball Arcade / Farsight Studios
General Game Polish
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<blockquote data-quote="Sean DonCarlos" data-source="post: 144068" data-attributes="member: 152"><p>The issue is that Space Shuttle, Flight 2000, Haunted House, and Centaur use four different chipsets and so require four different emulation frameworks. Not all pinball machines were made the same, and developing new emulation tech to accommodate the different ROMs is a heavy and lengthy undertaking.</p><p></p><p></p><p>Unless you currently or in the past participated in software development for a living (as in, you were involved with code beyond the hobbyist level), you're pretty much baselessly speculating. Even for experienced software developers, software time and cost estimation is a dark art and notoriously difficult to get right.</p><p></p><p>Several times in the history of TPA, a seemingly innocent change broke some other apparently unrelated feature. I remember once on iOS that adding a selection of touch region options caused TPA to crash after upgrading, but only if you were upgrading from more than one version ago. So you also need to figure in time for testing and perhaps revisiting of the code later on, because no testing can catch 100% of potential bugs.</p><p></p><p>I'm not saying these issues don't need to be addressed, but you should be aware that what you are asking for is neither simple nor quick for FarSight to accomplish.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 144068, member: 152"] The issue is that Space Shuttle, Flight 2000, Haunted House, and Centaur use four different chipsets and so require four different emulation frameworks. Not all pinball machines were made the same, and developing new emulation tech to accommodate the different ROMs is a heavy and lengthy undertaking. Unless you currently or in the past participated in software development for a living (as in, you were involved with code beyond the hobbyist level), you're pretty much baselessly speculating. Even for experienced software developers, software time and cost estimation is a dark art and notoriously difficult to get right. Several times in the history of TPA, a seemingly innocent change broke some other apparently unrelated feature. I remember once on iOS that adding a selection of touch region options caused TPA to crash after upgrading, but only if you were upgrading from more than one version ago. So you also need to figure in time for testing and perhaps revisiting of the code later on, because no testing can catch 100% of potential bugs. I'm not saying these issues don't need to be addressed, but you should be aware that what you are asking for is neither simple nor quick for FarSight to accomplish. [/QUOTE]
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