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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Black Rose (1992)
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<blockquote data-quote="switch3flip" data-source="post: 142815" data-attributes="member: 2036"><p>I would say to mainly focus on multiball. Shoot the lock, when the ball ejects from the lock, let it bounce on left flipper to the right, cradle on right flipper, then shoot it back into the lock until you get multiball. Plunge, then when the locked ball is released let it bounce on left flipper to the right then shoot it back to the lock. I prefer two ball multiball with one ball in the lock, you only have to focus on one ball until the other one us rereleased. Meanwhile just shoot ramps, whichever you're most comfortable with. You could work the whirlpool if you learn the shot. When multiball is over, don't go for sinking ship right away, go for multiball again. And again. Now and then a missed lock shot goes up the ramp, then seize the opportunity to shoot for loading the cannon. If you have at least 5 ships to sink, maybe you want to go for them but not until then, at least.</p><p>Oh, and really work on aiming that cannon. It is the most important shot for you. Find some point of reference. I try to tap screen as quick as possible when the dot on the cannon lable is right between the wires. Well it's hard to explain exactly but just find a concistent system for the shot.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 142815, member: 2036"] I would say to mainly focus on multiball. Shoot the lock, when the ball ejects from the lock, let it bounce on left flipper to the right, cradle on right flipper, then shoot it back into the lock until you get multiball. Plunge, then when the locked ball is released let it bounce on left flipper to the right then shoot it back to the lock. I prefer two ball multiball with one ball in the lock, you only have to focus on one ball until the other one us rereleased. Meanwhile just shoot ramps, whichever you're most comfortable with. You could work the whirlpool if you learn the shot. When multiball is over, don't go for sinking ship right away, go for multiball again. And again. Now and then a missed lock shot goes up the ramp, then seize the opportunity to shoot for loading the cannon. If you have at least 5 ships to sink, maybe you want to go for them but not until then, at least. Oh, and really work on aiming that cannon. It is the most important shot for you. Find some point of reference. I try to tap screen as quick as possible when the dot on the cannon lable is right between the wires. Well it's hard to explain exactly but just find a concistent system for the shot. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Black Rose (1992)
General Tips
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