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Farsight Studios
The Pinball Arcade / Farsight Studios
How can I improve my Pinball skills?
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<blockquote data-quote="mmmagnetic" data-source="post: 15645" data-attributes="member: 558"><p>Willkommen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The biggest element in my eyes is learning to not instantly flip the ball every chance you get, but catch the ball and then think about where to shoot next. When I panic and just wildly flail around, more often than not the ball will gain speed, bump around completely out of control and then drain. Every time you miss a shot, try first to get the ball back, and then go for the next move.</p><p></p><p>And learning the shots on each table is indeed good advice. On Whirlwind (PHOF 360) I always had problems to get to the small extra ball drop target at the very end to the table, at the end of a narrow path. I tried with the left flipper and it very often just bounced off the two spot targets next to it or the bumpers and went straight down the middle. Then, out of pure curiosity, I discovered today that it was much easier from the right flipper (backhanded, as I've heard it's called), with maybe 70% success rate - and this made my games much longer and higher scoring, thanks to the generous extra balls. Another important shot, the super cellar door, can be made from both the left and right flipper, each with its pros and cons.</p><p></p><p>Another thing to note is that flipping the ball after you have trapped it, aiming is much easier because it slowly rolls down your flipper. I tend to memorize at what point on the flipper it will hit certain targets.</p><p></p><p>Or take the scoops: These will shoot out the ball at a predetermined angle and speed. On Whirlwind it's left and above the left flipper. Now, once the little jingle plays and the ball comes, I can either hold the left flipper up and trap the ball there, or let of bounce off, let it go to the right flipper, and trap it there. Because pinball has many random elements, you should maximize your skills with the things you CAN predict.</p><p></p><p>In the Medieval Madness video on pinball.org, you can see that one the main shots, the castle, is very risky, because it can cause the ball to bounce off in a problematic angle, and send it straight down the middle (STDM). Something you can train: Aim for the ramps left and right or the outer loops, get the multiball modes lit, start them by shooting the Merlin hole and THEN hit the castle, because losing a ball during multiball is much less dramatic as during single ball play.</p><p></p><p>Something I have a lot of fun with learning is trapping one or two balls during multiball, while trying to hit the jackpot shots with the other ball. It's very easy to lose your head and just rapid-flip all three (or more!) balls around blindly, but juggling the balls in a more careful, controlled manner is hard, but very satisfying. </p><p></p><p>Good luck, and to quote Theatre Of Magic: "You must concentrate. The magic is within you!"</p></blockquote><p></p>
[QUOTE="mmmagnetic, post: 15645, member: 558"] Willkommen :) The biggest element in my eyes is learning to not instantly flip the ball every chance you get, but catch the ball and then think about where to shoot next. When I panic and just wildly flail around, more often than not the ball will gain speed, bump around completely out of control and then drain. Every time you miss a shot, try first to get the ball back, and then go for the next move. And learning the shots on each table is indeed good advice. On Whirlwind (PHOF 360) I always had problems to get to the small extra ball drop target at the very end to the table, at the end of a narrow path. I tried with the left flipper and it very often just bounced off the two spot targets next to it or the bumpers and went straight down the middle. Then, out of pure curiosity, I discovered today that it was much easier from the right flipper (backhanded, as I've heard it's called), with maybe 70% success rate - and this made my games much longer and higher scoring, thanks to the generous extra balls. Another important shot, the super cellar door, can be made from both the left and right flipper, each with its pros and cons. Another thing to note is that flipping the ball after you have trapped it, aiming is much easier because it slowly rolls down your flipper. I tend to memorize at what point on the flipper it will hit certain targets. Or take the scoops: These will shoot out the ball at a predetermined angle and speed. On Whirlwind it's left and above the left flipper. Now, once the little jingle plays and the ball comes, I can either hold the left flipper up and trap the ball there, or let of bounce off, let it go to the right flipper, and trap it there. Because pinball has many random elements, you should maximize your skills with the things you CAN predict. In the Medieval Madness video on pinball.org, you can see that one the main shots, the castle, is very risky, because it can cause the ball to bounce off in a problematic angle, and send it straight down the middle (STDM). Something you can train: Aim for the ramps left and right or the outer loops, get the multiball modes lit, start them by shooting the Merlin hole and THEN hit the castle, because losing a ball during multiball is much less dramatic as during single ball play. Something I have a lot of fun with learning is trapping one or two balls during multiball, while trying to hit the jackpot shots with the other ball. It's very easy to lose your head and just rapid-flip all three (or more!) balls around blindly, but juggling the balls in a more careful, controlled manner is hard, but very satisfying. Good luck, and to quote Theatre Of Magic: "You must concentrate. The magic is within you!" [/QUOTE]
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How can I improve my Pinball skills?
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