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<blockquote data-quote="Xenonite" data-source="post: 172835" data-attributes="member: 4795"><p>I guess it'd probably help if I wasn't flinging balls up into Franky and subsequently down into the drain every 30 seconds... I'd never thought about using the [loopable] scoop for that. For bride ramps and FMF it's not too bad to just shoot them, but for Franky and Drac (esp. franky...) ... will have to investigate that.</p><p></p><p>How often does the scoop actually start/advance modes? In that fairly long 7B game with 2 laments (so like 90 scoop hits or whatever), I only recall getting mode starts maybe 3-5 times. I did get a lot of (advance X) though. </p><p></p><p>Bonus X *should* max out at 250X, given the coders of the game, but that's anyone's guess. It feels like it'd probably be easier to deliberately shoot for the Tombstone target than to shoot DIG over and over and over again...</p><p></p><p>edit 1: Just played a (fairly short game) hammering away at the scoop.</p><p></p><p>Notable things I noticed:</p><ul> <li data-xf-list-type="ul">This table has physics issues all over the place... especially around the right ramp... I saw a ball head for the tombstone target in multiball and then spontaneously phase up into the right ramp... what the heck...?</li> <li data-xf-list-type="ul">I scored 30 or so Mosh Pit lanes without actually aiming for them. Serious control issues, much?</li> <li data-xf-list-type="ul">MB's end of ball bonus is horrible... actually horrible... MM is much better behaved about this.</li> <li data-xf-list-type="ul">Of course *now* the scoop starts lighting mode after mode after mode. </li> </ul><p></p><p>The overall game was 1.5 billion points, which falls at the 84% line (really?) for my scores. The Lament itself was 1.4m * 55x -> 77m lyman lament ball. only one MoR on that ball. So it made up about 5% of my score. Granted, it's end of ball bonus, but I still can't say I'm too impressed, especially given that the MoRs I had were about 45%. How on earth do you keep the ball in play for that long?</p><p></p><p>I'm definitely going to have to experiment with this more.</p></blockquote><p></p>
[QUOTE="Xenonite, post: 172835, member: 4795"] I guess it'd probably help if I wasn't flinging balls up into Franky and subsequently down into the drain every 30 seconds... I'd never thought about using the [loopable] scoop for that. For bride ramps and FMF it's not too bad to just shoot them, but for Franky and Drac (esp. franky...) ... will have to investigate that. How often does the scoop actually start/advance modes? In that fairly long 7B game with 2 laments (so like 90 scoop hits or whatever), I only recall getting mode starts maybe 3-5 times. I did get a lot of (advance X) though. Bonus X *should* max out at 250X, given the coders of the game, but that's anyone's guess. It feels like it'd probably be easier to deliberately shoot for the Tombstone target than to shoot DIG over and over and over again... edit 1: Just played a (fairly short game) hammering away at the scoop. Notable things I noticed: [LIST] [*]This table has physics issues all over the place... especially around the right ramp... I saw a ball head for the tombstone target in multiball and then spontaneously phase up into the right ramp... what the heck...? [*]I scored 30 or so Mosh Pit lanes without actually aiming for them. Serious control issues, much? [*]MB's end of ball bonus is horrible... actually horrible... MM is much better behaved about this. [*]Of course *now* the scoop starts lighting mode after mode after mode. [/LIST] The overall game was 1.5 billion points, which falls at the 84% line (really?) for my scores. The Lament itself was 1.4m * 55x -> 77m lyman lament ball. only one MoR on that ball. So it made up about 5% of my score. Granted, it's end of ball bonus, but I still can't say I'm too impressed, especially given that the MoRs I had were about 45%. How on earth do you keep the ball in play for that long? I'm definitely going to have to experiment with this more. [/QUOTE]
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