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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Master List of Issues Within the PC Version
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<blockquote data-quote="luxeder" data-source="post: 269356" data-attributes="member: 3715"><p>This is as old as the game, but since it's not mentioned, might as well add it.</p><p>Funhouse:</p><p>The continuous lightshow after collecting a million+ in multiball should be pretty fancy, tied with the music and everything. Right now, it will just cycle the clock lights in a circular order, which is one of the many light show sequences that should be playing. You can check it out in Pinmame how it should be, or I can record in on a Funhouse I play at a local arcade. I think it's the same issue with the Champion Pub lifebar lightshow, they just can't sync their recorded music to the rom's lightshows. But they should just let them play out of sync imo, instead of replacing them with something dull. </p><p></p><p>I've recently spent quite some time listening to a real Addams and STTNG machine, and I'm 100% positive there is no audio pitch difference between TPA and the real thing. I see Cusin it, and the Admiral mentioned, I've paid close attention to them. Might want to revisit that, and cross it off the list.</p><p>The sound difference is still quite obvious with NGG, SS, CV, TOM and TOTAN, so no change with these.</p><p></p><p>The shooter rod misalignment is not mentioned with TZ. Play around with the camera angles in the plunger camera, it's really visible. You can't see it from the top, and it's off to the side looking from the front.</p><p></p><p>Also, I tried to explain this a long time ago, but the Indy500's turbo animation is off. Right now, it has no transition animation for going from fast to slow rotation, it just immediately switches speed. It should gradually slow down. It is really visible when a ball gets ejected from lock outside of multiball.</p></blockquote><p></p>
[QUOTE="luxeder, post: 269356, member: 3715"] This is as old as the game, but since it's not mentioned, might as well add it. Funhouse: The continuous lightshow after collecting a million+ in multiball should be pretty fancy, tied with the music and everything. Right now, it will just cycle the clock lights in a circular order, which is one of the many light show sequences that should be playing. You can check it out in Pinmame how it should be, or I can record in on a Funhouse I play at a local arcade. I think it's the same issue with the Champion Pub lifebar lightshow, they just can't sync their recorded music to the rom's lightshows. But they should just let them play out of sync imo, instead of replacing them with something dull. I've recently spent quite some time listening to a real Addams and STTNG machine, and I'm 100% positive there is no audio pitch difference between TPA and the real thing. I see Cusin it, and the Admiral mentioned, I've paid close attention to them. Might want to revisit that, and cross it off the list. The sound difference is still quite obvious with NGG, SS, CV, TOM and TOTAN, so no change with these. The shooter rod misalignment is not mentioned with TZ. Play around with the camera angles in the plunger camera, it's really visible. You can't see it from the top, and it's off to the side looking from the front. Also, I tried to explain this a long time ago, but the Indy500's turbo animation is off. Right now, it has no transition animation for going from fast to slow rotation, it just immediately switches speed. It should gradually slow down. It is really visible when a ball gets ejected from lock outside of multiball. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Master List of Issues Within the PC Version
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