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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Elvira and the Party Monsters (1989)
Missing Cyclops' "Oh no!" callout
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<blockquote data-quote="kyle5574" data-source="post: 127969" data-attributes="member: 1943"><p>When Cyclops is lit on the Monster Slide ramp, triggering the ramp-entry switch results in an "Oh yeah!" callout. If the ramp-entry switch is triggered again without triggering the ramp-made switch (i.e., the ball rolls up the ramp and then back down the entry), there is a similar "Oh no!" callout. This latter callout is missing from TPA.</p><p></p><p>...also, on the real machine, the pop bumpers don't continue to function during lock eject after losing the last ball. I really wish they did though. It's fun to watch in TPA and I miss it on the real machine. So maybe don't fix that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kyle5574, post: 127969, member: 1943"] When Cyclops is lit on the Monster Slide ramp, triggering the ramp-entry switch results in an "Oh yeah!" callout. If the ramp-entry switch is triggered again without triggering the ramp-made switch (i.e., the ball rolls up the ramp and then back down the entry), there is a similar "Oh no!" callout. This latter callout is missing from TPA. ...also, on the real machine, the pop bumpers don't continue to function during lock eject after losing the last ball. I really wish they did though. It's fun to watch in TPA and I miss it on the real machine. So maybe don't fix that. :) [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Elvira and the Party Monsters (1989)
Missing Cyclops' "Oh no!" callout
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