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Farsight Studios
The Pinball Arcade / Farsight Studios
Round 5: Q&A With Bobby King: Answers
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<blockquote data-quote="jaredmorgs" data-source="post: 40950" data-attributes="member: 459"><p>To those console fans worried about their light slider, did you not read Bobby's response correctly? He said that work for consoles will be starting on this, so I don't understand why you're carrying on so much.</p><p></p><p>Therefore mobile platforms will not be "sacrificing the console experience" for your lighting needs. The stated fact is that it involves a lot more work to implement, regardless of the platform. </p><p></p><p>So putting it another way, it was not a priority given the current theory of development constraint the team was under.</p><p></p><p>Now people are on-boarded correctly regarding the techniques required, development on this can begin.</p><p></p><p>Let's all just get along and not blame other platforms for "holding back" anything. We all know enough about the development model Farsight uses to know this is a weak argument to use. Development, after all, is rendered for consoles first.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 40950, member: 459"] To those console fans worried about their light slider, did you not read Bobby's response correctly? He said that work for consoles will be starting on this, so I don't understand why you're carrying on so much. Therefore mobile platforms will not be "sacrificing the console experience" for your lighting needs. The stated fact is that it involves a lot more work to implement, regardless of the platform. So putting it another way, it was not a priority given the current theory of development constraint the team was under. Now people are on-boarded correctly regarding the techniques required, development on this can begin. Let's all just get along and not blame other platforms for "holding back" anything. We all know enough about the development model Farsight uses to know this is a weak argument to use. Development, after all, is rendered for consoles first. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Round 5: Q&A With Bobby King: Answers
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