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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Earthshaker (1989)
Side ramp takes a long time to eject
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<blockquote data-quote="Slam23" data-source="post: 224787" data-attributes="member: 896"><p>I encountered this bug too, I think it happens when you feed the fault lane too quickly with balls after each other (funny thing is that the second ball stays up in the lane, waiting for the first to be processed, I would be interested to know if that is at all possible in a real machine, it looks quite anti-gravity to me in any case <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ). In my game it corrected itself after losing a ball. Another bug that happened is that the billboard targets (those that change the jackpot when all three are hit) stayed down for a whole ball. This was also reset at the start of a new ball.</p></blockquote><p></p>
[QUOTE="Slam23, post: 224787, member: 896"] I encountered this bug too, I think it happens when you feed the fault lane too quickly with balls after each other (funny thing is that the second ball stays up in the lane, waiting for the first to be processed, I would be interested to know if that is at all possible in a real machine, it looks quite anti-gravity to me in any case :) ). In my game it corrected itself after losing a ball. Another bug that happened is that the billboard targets (those that change the jackpot when all three are hit) stayed down for a whole ball. This was also reset at the start of a new ball. [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Earthshaker (1989)
Side ramp takes a long time to eject
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