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Farsight Studios
The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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<blockquote data-quote="Shaneus" data-source="post: 42924" data-attributes="member: 204"><p>I just want to clarify something here. I thought the overly easy physics was due to Farsight just not getting the physics right on most of the tables. Are people saying that the majority of the tables are easier because the physics are *deliberately* gimped?</p><p></p><p>If that's the case, for shame on FS. For something that's striving to be an accurate representation of their real-life counterparts, it's a poor way to do it.</p><p></p><p>Sure, if there's genuinely an easy mode set in the system menu (easier extra balls, less challenging goals) then that's an easy fix. But physically altering the table's characteristics (they don't move/add components as well, do they?!?) is just not on at all, IMO.</p><p></p><p>I hope for all our sakes that it's just accidental on their part and not deliberate. But with how good (on iOS) BoP and Black Hole feel compared to a lot of the others (which feel less weighty in general... closer to a marble than a ball of steel)... I'm not so sure. I mean, I'm not much of a fan of the rules of BoP, but it's easily the best "feeling" game out of all of them.</p><p></p><p>While I'm at it, I'd love to see the ability to adjust the sensitivity of the touchscreen tilt on iOS as well. There seems to be only one strength available and if that's the case, I'd like to be able to tone it down before each game starts.</p><p></p><p></p><p>This made me laugh far more than it should have! Nice work <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shaneus, post: 42924, member: 204"] I just want to clarify something here. I thought the overly easy physics was due to Farsight just not getting the physics right on most of the tables. Are people saying that the majority of the tables are easier because the physics are *deliberately* gimped? If that's the case, for shame on FS. For something that's striving to be an accurate representation of their real-life counterparts, it's a poor way to do it. Sure, if there's genuinely an easy mode set in the system menu (easier extra balls, less challenging goals) then that's an easy fix. But physically altering the table's characteristics (they don't move/add components as well, do they?!?) is just not on at all, IMO. I hope for all our sakes that it's just accidental on their part and not deliberate. But with how good (on iOS) BoP and Black Hole feel compared to a lot of the others (which feel less weighty in general... closer to a marble than a ball of steel)... I'm not so sure. I mean, I'm not much of a fan of the rules of BoP, but it's easily the best "feeling" game out of all of them. While I'm at it, I'd love to see the ability to adjust the sensitivity of the touchscreen tilt on iOS as well. There seems to be only one strength available and if that's the case, I'd like to be able to tone it down before each game starts. This made me laugh far more than it should have! Nice work :) [/QUOTE]
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The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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