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Farsight Studios
The Pinball Arcade / Farsight Studios
Suggestion for the Table Difficulty Issues
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<blockquote data-quote="Sean DonCarlos" data-source="post: 43053" data-attributes="member: 152"><p>I've been clear from the beginning that I do not want to see the existing tables disturbed, so less skilled players (or more skilled players wanting to regain their self-esteem after being beat down by a hard table!) can still have the same experience they do now. I think it's a pity that TZ got released in such an easy state, but having been released, I agree that it can't be toughened up now unless we're willing to endure a lot of screaming a la CV's outlanes. So participation in the higher-difficulty mode would be entirely optional, except maybe in tournament play, but if you're moving to competitive play you have to expect the tables to get meaner.</p><p></p><p></p><p>I know that this request could create monsters, especially since I don't know exactly what takes place during the tuning process. (And it could be that the tuning is not done in a way that is conducive to this idea and the whole thing will have to be rejected.) But the way I see it, the more violent the TPA table becomes (within reason, of course), the more value it has as practice for the real tables, TPA tournaments, or just improving accuracy and ball times when playing in the "normal mode".</p><p></p><p></p><p>As I've stated elsewhere, TZ doesn't get all that much harder on its Very Hard setting, especially for people who have mastered the left ramp - right ramp - piano combo and therefore can relight locks and door panel shots at will. Extra balls being off of course cuts down on the length of the game, but it doesn't do anything to make those 3 balls more challenging.</p></blockquote><p></p>
[QUOTE="Sean DonCarlos, post: 43053, member: 152"] I've been clear from the beginning that I do not want to see the existing tables disturbed, so less skilled players (or more skilled players wanting to regain their self-esteem after being beat down by a hard table!) can still have the same experience they do now. I think it's a pity that TZ got released in such an easy state, but having been released, I agree that it can't be toughened up now unless we're willing to endure a lot of screaming a la CV's outlanes. So participation in the higher-difficulty mode would be entirely optional, except maybe in tournament play, but if you're moving to competitive play you have to expect the tables to get meaner. I know that this request could create monsters, especially since I don't know exactly what takes place during the tuning process. (And it could be that the tuning is not done in a way that is conducive to this idea and the whole thing will have to be rejected.) But the way I see it, the more violent the TPA table becomes (within reason, of course), the more value it has as practice for the real tables, TPA tournaments, or just improving accuracy and ball times when playing in the "normal mode". As I've stated elsewhere, TZ doesn't get all that much harder on its Very Hard setting, especially for people who have mastered the left ramp - right ramp - piano combo and therefore can relight locks and door panel shots at will. Extra balls being off of course cuts down on the length of the game, but it doesn't do anything to make those 3 balls more challenging. [/QUOTE]
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Suggestion for the Table Difficulty Issues
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