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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Tales of the Arabian Nights (1996)
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<blockquote data-quote="Brandon Debes" data-source="post: 2255" data-attributes="member: 229"><p>Bummer, after further play it seems like all of the bugs from other versions that have been reported in this subforum remain unfixed in this version as well. The magnet behavior seems reversed. When hearing the title of a tale the ball often holds dead still instead of wiggling around the captive princess bottle. But then when you strike the genie with two balls locked it flops around all over the place instead of dropping straight into the sinkhole, making it usually take several tries to get genie multiball started. Annoying.</p><p></p><p>There are also a lot of bugs around the ball lock itself. Namely you get a lot of different false positives on the DMD/sounds saying balls are locked when they aren't. You can also trick the DMD by hammering through the buttons to end the current game, immediately start a new one, and plunge the first ball. Sometimes it will keep playing the table attract/intro animation and sound even after you have begun to play the ball. At one point I was even able to get two balls into play. When the first one drained the flippers went dead and the second one made its way to the bottom as well.</p></blockquote><p></p>
[QUOTE="Brandon Debes, post: 2255, member: 229"] Bummer, after further play it seems like all of the bugs from other versions that have been reported in this subforum remain unfixed in this version as well. The magnet behavior seems reversed. When hearing the title of a tale the ball often holds dead still instead of wiggling around the captive princess bottle. But then when you strike the genie with two balls locked it flops around all over the place instead of dropping straight into the sinkhole, making it usually take several tries to get genie multiball started. Annoying. There are also a lot of bugs around the ball lock itself. Namely you get a lot of different false positives on the DMD/sounds saying balls are locked when they aren't. You can also trick the DMD by hammering through the buttons to end the current game, immediately start a new one, and plunge the first ball. Sometimes it will keep playing the table attract/intro animation and sound even after you have begun to play the ball. At one point I was even able to get two balls into play. When the first one drained the flippers went dead and the second one made its way to the bottom as well. [/QUOTE]
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