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Farsight Studios
The Pinball Arcade / Farsight Studios
TPA needs physics like this?
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<blockquote data-quote="vikingerik" data-source="post: 237461" data-attributes="member: 3745"><p>It's more like the live-catch is too <em>perfect</em>. It instantly sets the ball speed to exactly zero every time. There's never a near-miss when you <em>almost</em> get all of the ball's momentum but it still bounces or trickles just a little bit.</p><p></p><p></p><p></p><p>The older tables that had the ramp-vacuum (Creature, Medieval Madness) still do, but newer tables don't. High Speed's ramp (mid season 3) seems to be the last real example, Dracula borderlinely so, and ramps have been tuned pretty well since then.</p><p></p><p></p><p></p><p>It hasn't been recent because we pretty much gave up on the topic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="vikingerik, post: 237461, member: 3745"] It's more like the live-catch is too [i]perfect[/i]. It instantly sets the ball speed to exactly zero every time. There's never a near-miss when you [i]almost[/i] get all of the ball's momentum but it still bounces or trickles just a little bit. The older tables that had the ramp-vacuum (Creature, Medieval Madness) still do, but newer tables don't. High Speed's ramp (mid season 3) seems to be the last real example, Dracula borderlinely so, and ramps have been tuned pretty well since then. It hasn't been recent because we pretty much gave up on the topic. :( [/QUOTE]
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The Pinball Arcade / Farsight Studios
TPA needs physics like this?
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