Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
WGN Radio Interview with Bobby King
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rudy" data-source="post: 29559" data-attributes="member: 1233"><p>See, I'd say there's a pretty big difference between Star Wars and say pinball machines. With Star Wars there's several ways to view the original movie, but they all pretty much come to the same conclusion. Many of the 'modifications' of the Star Wars franchise are down to licensing and whatnot, we've already seen a few minor edits of pinball tables with Farsight having to cut one or two songs from Creature of the Black Lagoon. </p><p></p><p>With pinball however, there's all sorts of different tunings with most depending upon the operator in the first place (some could have slight bias' towards certain aspects of the rules/bounciness of objects etc.) in this case we COULD say that the operator is Farsight and as we're playing in their arcade we have to abide by their rules. At the moment I'm willing to wait until the ST:TNG tables come out with operator menus before making any rash judgements. Who knows, they might be able to change some of the things we're wanting in the first place.</p><p></p><p>Besides, if you were probably going to play the regular mode 97% of the time and the hardcore pinheads are already a smallish fraction of TPA owners... then it'd probably make less economic sense to release a 'pro' mode. It's a fraction of a fraction and I think the only compromise we're going to get is if Farsight develops a 'pro testing' simulator for the sake of pinball creation and uses some of the code to modify existing tables. Until then we're stuck with tables that are much less customisable than the Pro Pinball series, but much more realistic PLUS we get roughly two tables a month as opposed to one table every 9-12 months. </p><p></p><p>I'd say we're getting a good deal here and I'd much rather that Farsight continue producing tables to their 'regular' setting and producing more of them than ending up needing to work twice as hard on each individual table and having much less choice. Besides, Farsight might throw a much more harsher table in to see how people react to it... but I don't think it'd be pretty. It's hard enough unlocking some wizard goals as it is without having to put 2-3 years into one pinball machine to become experienced enough to master it.</p></blockquote><p></p>
[QUOTE="Rudy, post: 29559, member: 1233"] See, I'd say there's a pretty big difference between Star Wars and say pinball machines. With Star Wars there's several ways to view the original movie, but they all pretty much come to the same conclusion. Many of the 'modifications' of the Star Wars franchise are down to licensing and whatnot, we've already seen a few minor edits of pinball tables with Farsight having to cut one or two songs from Creature of the Black Lagoon. With pinball however, there's all sorts of different tunings with most depending upon the operator in the first place (some could have slight bias' towards certain aspects of the rules/bounciness of objects etc.) in this case we COULD say that the operator is Farsight and as we're playing in their arcade we have to abide by their rules. At the moment I'm willing to wait until the ST:TNG tables come out with operator menus before making any rash judgements. Who knows, they might be able to change some of the things we're wanting in the first place. Besides, if you were probably going to play the regular mode 97% of the time and the hardcore pinheads are already a smallish fraction of TPA owners... then it'd probably make less economic sense to release a 'pro' mode. It's a fraction of a fraction and I think the only compromise we're going to get is if Farsight develops a 'pro testing' simulator for the sake of pinball creation and uses some of the code to modify existing tables. Until then we're stuck with tables that are much less customisable than the Pro Pinball series, but much more realistic PLUS we get roughly two tables a month as opposed to one table every 9-12 months. I'd say we're getting a good deal here and I'd much rather that Farsight continue producing tables to their 'regular' setting and producing more of them than ending up needing to work twice as hard on each individual table and having much less choice. Besides, Farsight might throw a much more harsher table in to see how people react to it... but I don't think it'd be pretty. It's hard enough unlocking some wizard goals as it is without having to put 2-3 years into one pinball machine to become experienced enough to master it. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Latest posts
O
Sale speculation thread
Latest: oqvist
Monday at 9:25 PM
Pinball FX (4)
O
Anyone still playing?
Latest: oqvist
May 26, 2024
The Pinball Arcade / Farsight Studios
Master List of Issues: Pinball FX
Latest: gameaddict4life
May 18, 2024
Pinball FX (4)
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
WGN Radio Interview with Bobby King
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top