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Written transcript of Part 1 questions with Bobby...
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<blockquote data-quote="vikingerik" data-source="post: 218001" data-attributes="member: 3745"><p>That's not the right metric. Big Shot gets more games because they're shorter. Play time is the right metric, not gameplay sessions. You could play one game of Twilight Zone for two hours, then ten games of Big Shot in one hour, and Big Shot looks ten times more popular even though you spent twice as long on TZ.</p><p></p><p></p><p></p><p></p><p>That's not encouraging, that he's confused about what flipper rise time means? The right way to implement flipper physics is not implementing more conditions for each maneuver, as they've been doing. The right way is to implement all the real physical details like coil strength and acceleration, energization of the flip coil vs hold coil, weight of the ball affecting the flipper, rubber bounciness. If done right, then <em>all</em> the subtle flipper moves come to exist as natural emergent behavior. Pro Pinball got this right 18 years ago.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 218001, member: 3745"] That's not the right metric. Big Shot gets more games because they're shorter. Play time is the right metric, not gameplay sessions. You could play one game of Twilight Zone for two hours, then ten games of Big Shot in one hour, and Big Shot looks ten times more popular even though you spent twice as long on TZ. That's not encouraging, that he's confused about what flipper rise time means? The right way to implement flipper physics is not implementing more conditions for each maneuver, as they've been doing. The right way is to implement all the real physical details like coil strength and acceleration, energization of the flip coil vs hold coil, weight of the ball affecting the flipper, rubber bounciness. If done right, then [i]all[/i] the subtle flipper moves come to exist as natural emergent behavior. Pro Pinball got this right 18 years ago. [/QUOTE]
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