Considering only about 1 shot in 6 makes it up either left or right ramp (as opposed to the middle one, which is near impossible to miss) that makes it one of the biggest causes of a drain for me. If I actually try to go actively for Polly, I'm almost sure to lose.
The thing is, when I don't...
Check out Asylum's output, they keep making movies like this. Usually they are either an obvious cheap knock-off of a big blockbuster, or an intentional "so-bad-it's-good" movie (which sort of ruins the point, though) about sharks:
http://en.wikipedia.org/wiki/Category:The_Asylum_films
I've been trying to play for combined lost mine and showdown multiballs, and it's really backfiring for me. The quickdraw targets are easy to hit, but I find that they result in drains too often, especilly the one on the left. Starting gold mine is pretty simple though, almost too easy, but at...
The redundancies in FarSight's instructions seem to be due to the fact that they want the instructions to work as a reference manual, where you can look up any single part and get all the details they need, which I think is admirable.
That's a problem to anyone who wants to read through all the...
While doedje makes some fair points, I don't think it applies in this case.
If a bug is only relevant under certain conditions, or not critical for the use of the product, then other issues will unfortunately take priority.
But at this point we are talking about a bug that pretty much results in...
Yeah, the points that show up when you make a shot is a great form of feedback, that TPA would also benefit from (although it would be difficult/impossible to implement properly due to emulation)
According to this page ( http://www.pinballarcadeplayers.com/content/white-water ), the goal is "Collect a Disaster Drop Reward"
I guess that just means shooting Disaster Drop three times to spot a hazard, or 6 to advance raft. Should be one of the simplest goals ever. I personally never shoot...
Wow.... Now i see what you guys mean!
Apart from some annoying "digital" issues with flipper accuracy (I'm gonna make another post about that one of the next days, it happens on multiple tables, at least on PS3), I have enjoyed this table a lot, now that I finally decided to buy it on PS3...
I somehow managed to avoid the bug most of the time. I'm not sure what I did, but through a mix of various settings, it now only stays in plunger cam for a short while before returning to regular camera.
The result is I can now play Borg multiball seriously, meaning I now get scores that could...
Holy crap... I finally bought this table on PS3, remember seeing this thread a few times. I was pretty shocked to see that this bug still exists. And not only does it happen a lot, it happens almost constantly, whenever ANY multiball is started! The game is practically unplayable, competitive...
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