Pre-DMD era is very interesting to look at, regarding powerups (since they don't apply to Classic Single Player). On games like Pin*Bot where high scores are only in the millions normally, your maximum Distance powerup is equal to the second value at the left scoop, and half of the default Solar...
No problem JPelter. Thought I'd do something else worthwhile for you guys instead of just streaming gameplay on Twitch. Looking forward to doing tables from the next pack when it releases next week!
Going back to the Williams manual theory, I can see where this is going. Unless Zen already has most licensing nailed down, Packs 3 and 4 will probably contain:
Theatre of Magic
Cirqus Voltaire
????
Tales of the Arabian Nights
White Water
????
That leaves two toss ups, assuming Zen keeps...
1538 hours on TPA
46 hours on Pinball Deluxe Reloaded
521 hours on FX2
291 hours on FX3 (and counting)
60 hours on Timeshock Ultra
111 minutes on Wicked
12 hours on Yoku's Island Express
163 hours on Zaccaria
Not as much of a standout as before, but I hope everyone enjoyed Infinity Gauntlet!
Now for the fun part: Medieval Madness on tournament settings! Have a great Thanksgiving!
Last week was a pretty big hit; I hosted a Getaway tournament and had 54 players join in. Great scores in there too.
Hoping to make another big tournament; the table we're doing is Infinity Gauntlet! Classic, 3 balls, no extra balls. I'll throw another one up on Tuesday before I leave for a...
Black Rose seemed too easy on TPA with standard flippers, so it's interesting to see how lightning flippers on these play out. Granted, I played on a Party Zone with lightning flippers at ReplayFX, so I wouldn't be surprised if they used those on tournament mode for that game.
All tables will have both of these options, even in the original artwork.
TPA's Party Zone does not have Purple Haze. Apparently they're not easy to work with.
https://nypost.com/2017/03/24/jimi-hendrixs-family-cant-stop-suing-each-other-over-estate/
Version 1.70.20 fixes:
Big Buck Hunter:
The rightmost bullet shell is tied in to the upper left ramp flasher.
The Duck light is tied in to the flasher nearest to the Elk.
The right orbit target light is tied into the upper right flasher at the ramp.
Artificial DMD lighting also needed.
Bram...
Removing the following:
Black Knight 2000:
Something about the wheel lighting sequence throws me off. It seems that one particular sequence goes at a split second before going to another sequence (lightning to image of Black Knight, then back).
Probably an audio emulation issue that won't get...
They're dropping a lot of subtle hints, aren't they? My guesses are below. In no way are they confirmed.
Obviously, Attack From Mars.
"Please remain calm and do not leave your homes." -- Whirlwind
"Please stand by." -- RoadShow (Stand by for blastin'!)
I know they said licenses are out for...
IIRC the patch isn't releasing until Tuesday. He'll probably get to updating it by the time it releases. Got to have the latest build to verify the fixes.
The same pretty much goes for me, on the Steam side of things.
Blahcade had the interview with Mel earlier today. Looking forward to hearing what's going on in about 2 weeks' time.
Anyway, I recently remembered another game and wanted to share this, regarding the cigars/tobacco portion of the censorship, specifically. Yeah, it's a minor detail, but Pinball...
Version 1.71.17 Fixes:
Stern SAM/Spike System Games:
ALL MODERN STERN DMD ANIMATIONS ARE NOW IN SYNC! Game code for each of these tables is now running at full speed when compared to how it was before! Affects AC/DC, Big Buck Hunter, Ghostbusters, Mustang, Star Trek, and Whoa Nellie.
Star...
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