Ya I initially thought it was because lock was lit, or the monsters lab was completed with the kickout. It's going to take some more investigating. The missing music should get fixed sometime soon though.
Thanks for the video, oddly enough when I fired up the Scared Stiff here at the office, I had the same issue occur on the real table. I wasn't able to reproduce it again after several tries. We'll be looking into what the cause may be.
We'll be releasing a patch tomorrow for the EU version tomorrow, which will probably be Friday morning in Europe. It'll address some lighting fixes, table crashes, and user high scores. We'll send out another patch the following week to address trial mode not working.
That was most likely my fault, I was working on the table and submitted my changes so some collisions could be fixed. We'll have an update in the next release with a tuning pass, collision fixes and DX11 lighting pass.
Sorry about that!
The table did recently go through a tuning and lighting pass so it's possible a collision issue might have cropped up. Can you post a video of the issue occurring? I have bugged the issue to have the team investigate it.
Thanks for the report!
We still have it bugged and hopefully will address it when we get the time to address several other bugs with the table.
I also bumped the bug as a reminder that it is still present.
We should be having some pretty decent updates rolling out more periodically. I know Tom is working hard on getting the fixes in and submitted so we can resolve any issues and release new tables.
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