That 6800 is pretty old, that would explain your issue... Our game does take some hardware to push at max and a 6800 is not ideal. We use a lot of bandwidth for that particular card to handle.
Thanks everyone, this is all much more useful information. I've been doing some hefty testing on ps3 and vita today, but I'll make sure these get to our bug tracking system ASAP. Keep em coming, I'll be checking here at least once a day.
It is, with one major difference, the emphasis on frequent/reproducible bugs. It is extremely important to provide all steps available to reproduce when posting, and rather than clarifying that in the existing thread, I decided it would be good to have a fresh start. I am still watching every...
Hey everyone, I know most of you are familiar with Ryan, our Android developer. I'd like to introduce myself, some of you know me from the iOS beta forum. My name is Steve, I'm in testing, and I'm taking a bit of the load off of Ryan by following this forum and trying to reproduce any reported...
Hey Jeff, we're trying to duplicate the bug you've described, thus far to no avail. Anything you might be doing that we're not? We'll try it on a retail system too and let you know.
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