Let's get right to it. Pictures: http://pinballarcadefans.com/showthread.php/12722-Replay-FX?p=261316&viewfull=1#post261316
Dialed In: The first game I aimed for, and it's such a blast to play! I sucked at it, but it didn't stop me from enjoying it! Scored 130,370 after getting one multiball...
There are bonus sounds on both of them, but there are problems:
1) Firepower II has missing counts where they were first thought to be impossible.
2) Black Knight has bonus sounds, but only in DX9.
The problem I'm seeing with Demolition Man is that there are 7 different buttons on the cabinet. Here's a list:
Launch Ball
Normal Flipper Buttons (2)
Gun Grip Flippers (2)
Gun Grip Cryo Claws (2)
That might be a nightmare to map. I see the possibility of moving the Launch Ball button over to...
EDIT: Now that I'm comparing between the backglasses, it looks like this one eventually needs redone, lighting and other things (like transparency) included. Still though, Seasons 1-2 need this as well.
EDIT 2: That green in the cannon area should not be there.
Tell you what. I'll add the...
Version 1.63.8 Fixes:
Black Knight:
No DX11 bumper light.
Firepower II:
CRASH - Multiball Camera 2. https://www.youtube.com/watch?v=jaRP1yIQPY4
Orbit Complete flasher not bright enough?
Wrong apron used. It's supposed to replicate those used in the early 80s, since the Status Report doesn't...
Version 1.63.7 Bugs:
Firepower II:
CRASH - Multiball Camera 2. https://www.youtube.com/watch?v=jaRP1yIQPY4
Orbit Complete flasher not bright enough?
Wrong apron used. It's supposed to replicate those used in the early 80s, since the Status Report doesn't exist yet.
Apron does not completely...
Oh wow. So for Paragon, he had to do 49 + 46 + 45 + 45 instances of the bonus count (2x, 3x, and 5x). That's 185 of them.
Black Knight isn't much worse, it's 49 x 5 instances for a total of 245.
Firepower is 29 + 28 + 24 + 20 + 16 because of adding bonus from multipliers. So that's 117...
Been a long time since they last updated, but here is the latest:
Differences I noticed:
Grey areas are mostly replaced with a starry background in space.
Shots are thinner. Note that some lights now overlap the green on the art along with the red. Crystals are also thinner.
Details added...
Perhaps I've found the worst offender of them all. And I feel stupid for not mentioning this issue this whole time.
Admiral's voice clip on ST:TNG. His cue ends early during Lock 1, leaving him still speaking but no words coming out. This feels very off.
Whereas on the real machine...
They might have picked FP2 because of that very reason? Kind of getting their feet wet with that sort of stuff first before going in and fixing the rest.
I mean, yeah, there were a bunch of other better choices, but if they want to redo BK, FP, and Gorgar, they'll have to start somewhere, just...
I think that a left ramp shot during multiball should be make-able from a trap on the right flipper. I've seen Bowen do it on the real thing in his tutorial and he makes it seem like a piece of cake, given the difficulty of the shot.
The whirlpool should give an extra spin, too, as well as more...
Congratulations. You single-handedly made F-14 exploitable for controller users, and gave keyboard players a disadvantage. What a way to ruin a tournament table.
And I thought the accidental Paragon rollover bug, from switch3 and me, was bad enough.
Absolutely disgusting.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.