same here - the new logos do look somewhat better but PP still has a visible negative impact on them - just as it does cause some ingame "jaggies" as shown on your screenshot. I can only assume it is because the PP is rendered to maybe a 512x512 texture rather than full resolution - would be...
same here as long as Post Processing is enabled
Most textures with sharp red edges (like AFM or BIG SHOT) seem to suffer a lot from texture compression.
Also for example on CFTBL the texture quality varies a lot between the different plastics.
I guess some don't really know how to describe...
Actually I currently don't buy any more TPA tables for android because of this growing quantity over quality feeling I get and I don't really want to support that with cash (in all fairness me not buying any more android tables is certainly also related to the upcoming PC release which is my...
my collection of bugs/glitches in 0.14 (updated for 0.15)
I know each should probably have an own thread (and some might have been posted already) but unfortunately I don't really have the time to go through each individually.
These are my current findings in vs 0.15:
OS Version: Windows 7 x64...
(I hope I got the procedure right for posting this art issue... at least I haven't seen these listed in the master issue list for TZ - http://digitalpinballfans.com/showthread.php/3804-Master-Issues-List-Twilight-Zone)
Concerning the Android version:
-In the shooter lane the metal bracket that...
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