There is a bug that can cause the 3 bank to stay down for the rest of entire ball. it's easiest to trigger by entering floor 8 just as elevator madness ends. having done this you can just blast though the elevator and collect lots of multiball jackpots.
There's a video showing how to do the bug...
I bought it too. had the same issue with purchasing, but it got fixed. the table is reasonably brutal, lke Funhouse until you get a feel for it and find some sweet spots.
It's much more lively than TPA was, but still a bit easy. Power isn't right, but better than tpa was. there's a silly...
The tv scoop being frigging damn near impossible to hit from a trap on the left flipper is 100% realistic, as anyone who's struggled to start final draw on the real table can tell you.
The angle is stupidly difficult, and you are expected to do it with a moving ball. it's as bad as the vault on...
This table has received a tuning pass. it is more difficult now.
1) it's much harder to short plunge and trap now you actually have to do a live catch instead of just hold up.
2) barely failed ramp shots are much harder to handle now. especially the monster slide, the backhand to transfer and...
I came back to the table again. just to see if i could retry some of my old tips. and i was once again able to make gum-ball combos, but not as easily. i was able to backhand both ramps from traps again, but not quite as easily as before.
but it's still FAST. controlled multiball play is HARD...
Oh my word!
Now it's no fun at all. it's actually harder then pinball fx now!
and getting omg stupidly wide angel shots at times. shots from middle of left flipper or even earlier going into KISS sometimes?!?!
got back to funhouse, and cracked 100 million. in theory it's infinitable. in practice all it takes is ONE mistake and the table can and will kick you to the curb FAST. Drains off rudy are rare but DO happen enough to mess with you. Drains after trying to backhand the ramp are rare, buu CAN...
Like Whirlwind, this table has a six extra ball limit. Once you get number six, you cannot ever get any more. not six stacked, six ever.
with this in mind, don't worry too much about the extra balls from jackpots, because a good game will collect one from score, one from 3 quick multiballs, one...
I noticed a funny thing. sometimes i rewind to save an outlane drain, and then it goes down the inlane without me needing to do anything.
This proves that a rebound involved in the drain was randomized.
I've been saying all along that this is the right way to cheat on digital pinball physics...
Theater Of Magic revisited.
The insta-catch has been FIXED, and the center ramp is harder (but still not impossible) to loop. still dead simple from a trap, but that's fine. the plunger cam shows the DMD. Most of what else i said still holds. Still made grand finale. can reliably get the 100M...
Got to try cirqus Voltaire again. High wire ramp is too easy. Instacatch and shoot from center of flipper. Party multiball. Get one on each flipper. Pound ramp until you get number 1 on leaderboards. It really is that easy. It’s Batman center ramp levels of easy to shoot. Most other shots are...
Hurricane. pure evil. guessing wrong in your game of guess the sweet spot can be very deadly, and it has flipper hop! A properly functioning game should NEVER have flipper hop! That said, i suspect that this was very much intentional, as without it the game would probably be too easy.
Monster...
but can you insta catch it after?
being able to backhand the ramp from a trap barely is okay. being able to catch it after and repeat till the cows come home is NOT. Hello top score by grinding it out in multiball 250k at a time. NO.
Dr. Dude. This actually captures the pure EVIL of the...
Funhouse. This table is very dear to me, and, well, itt's a mixed bag.
1) The lower flippers are way too juiced. TPA actually had the lower flippers correct. That said i've played ONE that did have them this juiced, but that's the exception. The lack of power on the flippers makes the ramp...
More tables tried.
Whitewater. lower flippers work well. had a lot of trouble with the upper flipper. it just felt really off. does not aim at all like i think it should. I didn't get to play much, though. the default angle was not very good unless it was zooming in.
Getaway. again, the...
Finally got grand finale. choked it as usual, but got a lot of points getting there.
dead bouncing is your friend.
you can dead bounce basement kickouts and always catch it on the left flipper. perfect for shooting the trunk again (Hat Magic?) If you time it just as the mode ends, you get a...
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