I continue to wonder why the scoreboards aren't broken up by platform. It's a little disheartening when the top 10-20 spots or more are usually a long line of mobile devices with really, really high scores, then non-mobile devices with much lower scores. I do believe people walking around...
Yep, having to nudge the table every single time multiball starts to save that one is a bit annoying. I've never gotten to play a real Funhouse so I'm not sure, but can anyone attest to the game being that consistent in launching the ball directly down the left outlane?
I love Funhouse on TPA...
Flight 2000 is interesting in that you can play a few different ways. At first it seems like it's just about the steps to multiball, but there are couple other challenging goals to try to achieve. First, there's building the bonus multiplier up to 15X and trying to collect the maximum bonus of...
Flight 2000 for sure. Steve Ritchie's favorite Stern. First talking Stern. Harry Williams designed it at 70+ years of age (or possibly reworked the design for Gamatron, a story in and of itself). Fun skill shot on the right side drop targets. Lots of finesse and nudging needed to catch all...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.