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  1. mpclemens

    Android - Bug Some art layer(s) don't reload when game is suspended & resumed

    This is a general problem, and not a new one. When the TPA game is suspended and sent to the background and then resumed, not all graphic assets are reloaded when the game resumes. It's noticeable in a lot of places, like the various LCD score displays. As soon as the game refreshes that part...
  2. mpclemens

    Big Shot, EATER OF SOULS

    I know FS has stated that they won't be porting any more EM tables over in the near future, focusing instead on tables that can be ROM-emulated or are part of a property that people have heard of. I understand the economics of the situation, despite the fact that (to me) nothing really says...
  3. mpclemens

    Clearing/resetting goals per table?

    Is there a mechanism for clearing or resetting the goal list on a per-table basis? I'd like to be able to re-test earning the goals on the new machines once we get a new beta. To be fair, I suppose such an option would also clear the table's "Hall of Fame" points. In a pinch, I can drop all the...
  4. mpclemens

    Android - Bug TPA loses track of table resources after app is interrupted

    I'm running a stock 1st gen Nexus 7, not rooted, with Jellybean 4.3 and TPA 1.17. I've got a magnet-close cover on my tablet which TPA really dislikes: I have it configured so closing the cover locks the screen. Doing this while TPA is running often causes spontaneous failures when re-launching...
  5. mpclemens

    Not exactly a bug: model error? Table design issue?

    I've noticed -- almost always during multiball -- that a ball will occasionally get stopped between the bottom of the rear set of pop bumpers and the back wall of the vari-target. It's not stuck, exactly, it's just a flat spot somewhere that allows the ball to come to rest. It's easily dislodged...
  6. mpclemens

    Magnet or Model Mistake?

    Given that it's the table of the month, I've been playing Centaur quote a bit lately, and I've noticed that the ball does what I think of as the "TOTAN wiggle": the ball dances back and forth like there's a capture magnet under the table (as in TOTAN's genie hole) but the physics engine renders...
  7. mpclemens

    Tz ty rtfm litz ftw*

    Hey all, just a post to say thanks for the various strategy guides and tips posted for TZ, and the other tables as well. I used to get regularly smacked down by a real-life TZ table, and my "technique" (such as it was) on TPA wasn't much better (i.e., skill shots and wail away on the flippers.)...
  8. mpclemens

    I hate/love the "S" drop

    Always the one I miss when "O-R-B" is blinking away like crazy! Always the first one I hit when it's a fresh set of drops! YOU MOCK ME, "S", BUT YOUR DAY WILL COME. [starts another game]
  9. mpclemens

    Android - Bug "Ghost" ball in the plunger area

    Apologies if this belongs in the table art category: the prefixing appears to not be set up in that subforum. WH20 appears to have a ghost/phantom ball "under" the plunger. It doesn't impede the travel of the plunger in any way, which makes me think it's part of the art layer. It doesn't move...
  10. mpclemens

    Flubber and Teflon

    That's got to be what the ball on this table is made from. Is BH tuned super fast? I can't believe the ball in a real table is as lively as the one on this machine: it would bash itself to pieces in the first few plays. Shots to the lower level should maybe be something of a challenge, but I...
  11. mpclemens

    Pacific Pinball Museum in Alameda, California

    Just want to give a shout out to the fine folks who run and maintain the PPM in Alameda. I made my second-ever visit there yesterday, and left five hours later, and then mainly because my wrists had all but gone numb. The "DMD room" (as I like to think of it) is very popular, and fills up late...

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