Just about anyone can tell the difference between a pinball video game and the real world, but I doubt many people could tell you with much accuracy how a pinball moves around the table without taking measurements. Observation is not quite the same thing as measurement.
This is actually along the lines of the way I'm thinking about this. I don't know what sensors would be required or any of the technical stuff. I'm picturing a pinball machine set up with a system of sensors which a computer analyzes game after game. The analyzing computer would likely need to...
Ok so the consensus is that modeling a simulation based on actual physical universal laws is impractical (at this time) mainly for three reasons. It would cost a lot. It would require extremely complex code and it would require too much computing power, especially for mobile devices. At least...
I'd be curious to know what it would cost. I'm not an expert either. I'm pretty sure that in many ways motion capture animation is actually cheaper than having an animator use traditional methods. Of course, as Sumez pointed out, mo-cap is an animation technique, whereas this is a simulation...
Well that's a bummer. Good news is that jpsalas made an incredible version of MM for Visual Pinball. I guess I'll do battle with the Duke of Bourbon on that platform instead.
Awww you just shot down my whole idea!! You make a good point. I guess the idea that was bouncing off targets in my brain was similar to what you mentioned about using the video as a study reference. While I think you are correct in saying that motion capture couldn't be used directly to create...
I wouldn't necessarily focus on adding or changing controls, but using motion capture to accurately reproduce the way ball moves, most notably the way it moves in response to the flippers. There are a lot of intricate techniques that do require moving the machine in combination with pressing the...
General illumination is too dark. This is expecially true since the lights in the playfield are extremely bright. I can use my TV settings to adjust it so I can see well enough to play but then when I go to another table everything looks terrible.
There should be an adjustable lighting option...
I would like to suggest that you fine tune the physics of Pinball Arcade to closely resemble the gameplay characteristics of the pinball tables located at PAPA World Headquarters, If there was a standard for how a table should play, this would almost certainly be that standard. These are the...
hee hee... beer mats... I think this officially retires the word coaster from my vocabulary. It's beer mats from here til the end.
But hey wait... Coasters, kind of similar to floaters, kind of similar to.... The helium ball in Circus Voltaire!!! I think the universe is trying to send a...
yup, you said it. 3 way combos all day, and keep a multiball a couple shots away to capitalize on outlanes or some stacked multiball friendly modes like clock, town
square and spiral. If the dead bounce is reliable, I can get Lost in the Zone one handed. Gotta watch out for those hitchhikers...
For sure! Pretty common on my machine, whether intended or not. I love all the little nuances. It's also kind of neat that the Pinball Arcade has it's own nuances, like I just had a ball go screaming below the upper right flipper, off the rocket, straight up the auto plunger ramp into the...
Good tip grasshopper! I shall try the L2 and R2 buttons for this technique. I suppose I can't entirely blame my feeble upper flipper skills on the software either. I'm just so used to being able to move my eyeballs to get a better view of the feed which I can't do on the video game.
Sean...
About 99% of my pinball playing takes place on the Twilight Zone in my basement. I've taken every single part off the playfield at one time or another for cleaning or repairs, and I'm very sensitive to subtle changes in the way the game is playing, which can be the result of many factors such as...
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